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'''NEEDS TO BE UPDATED TO REFLECT CURRENT ERA'''
{{CountryInfobox
{{CountryInfobox
| Nation name = Auresian Empire
| Nation name = State of Auresia
| Nation native name = ''Imperio Auresian''
| Nation native name = ''Dominio Auresiano''
| flag = Auresia flag.png
| flag = Auresia flag.png
| coa = Auresia emblem.png
| coa = Auresia emblem.png
| flag link = Flag of Auresia
| flag link = Flag of Auresia
| coa link = Arms of Auresia
| coa link = Arms of Auresia
| Motto = ''Leo Numquam Dormit''<br>"The Lion Never Sleeps" ({{wp|Latin language|Pastanan}})  
| Motto = ''Leo Numquam Dormit''<br>"The Lion Never Sleeps" ({{wp|Latin language|Pastanan}})<br>"''Auresia Aeternum''"<br>"Auresia Eternal"
| Anthem = ''Vindus Salve Le Imperator''<br>Vind Save the Emperor  
| Anthem = ''Vindus Salva l'Imperatore''<br>Vind Save the Emperor
| anthem link = Vindus Salve Le Imperator
| anthem link = Vindus Salva l'Imperatore
| map = Aedeland_Map.png
| map = Auresia_Map.png
| capital city link = Ærilar
| capital city = [[Cedelphia]]
| largest city = Ålesund
| largest city = [[Impport]]
| official language link = Auresian language
| official language link = Auresian language
| official language = Auresian  
| official language = Auresian  
Line 18: Line 17:
| ethnic group link =  
| ethnic group link =  
| ethnic group = Cheltai, Karsk, Dolmer, Emther
| ethnic group = Cheltai, Karsk, Dolmer, Emther
| Religion = Lazarian Orkanan
| Religion = [[Peratolian Orkanan]]
| Demonym = Auresia
| Demonym = Auresian
| government type = Constitutional monarchy
| government type = Unitary parliamentary constitutional monarchy
| Leader 1 title = Emperor
| Leader 1 title = Emperor
| leader1 = Cephorus V
| leader1 = Cephero V
| Leader 2 title = Proedrus
| Leader 2 title = Prime Minister
| leader2 = Guglielmo di Polaggio
| leader2 = Sir Guglielmo di Polaggio
| legislature = [[Senate of Auresia|Senate]]
| legislature = [[Senate of Auresia|Senate]]
| event1 = Foundation
| event1 = Foundation
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| GDP total = TBA
| GDP total = TBA
| GDP per capita = TBA
| GDP per capita = TBA
| currency link = Florin
| currency link = [[Florin]]
| currency symbol = ƒ
| currency symbol = ƒ
| inequality index = TBA
| inequality index = TBA
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}}
}}


The '''State of Auresia''' (''Dominio Auresiano''), or simply '''Auresia''', is a unitary parliamentary {{wp|constitutional monarchy}} in eastern coastal [[Anaria]]. Straddling the continental subregions of [[Anaria Major]] and [[Thultannia]], it is bordered to its north by [[Halland]] and [[Livaria]], to the south by 128, 129, 134 and [[Medovenia]], and to the west by 148. Its capital is [[Cedelphia]] and its largest city is [[Impport]], the latter situated at the eastern mouth of the [[Hattaro Straits]], connecting the two geographically disparate parts of the realm together.


Boasting a long-standing continuity, Auresia professes itself as one of the oldest continually extant nations in [[Recorded History (dating system)|recorded history]]. According to tradition, the first instance of the Empire was born shortly after the new year of 4466 RH and has existed for over two millennia in various forms. Most consider the beginning of modern Auresia in the 7300s, during the Industrial Revolution; in which rapid technological and economic development had led the country towards establishing a global colonial empire through its newfound overseas territories. Much of the empire would be dismantled under decolonisation, save a few small overseas enclaves, spurring a change for the title for the Auresian monarchy.  Despite this, many of the metropole's institutions have remained as fundamental components of the modern Auresian nation.


Nation Information:
To date, the nation remains an influential power in the fields of finance and commerce, serving as a trading hub for commodities in Anaria and Stoldavia, and despite the loss of its global empire it is still one of the world's preeminent military powers.


* Nation Name:  (Also referred to as: "Imperium of Auresia" and "Impero di Auresiano")
== History ==
* Short Name: Auresia
* Flag: "flag of lodis1.jpg"
* Seal: "antaraseal.png"
* Flag Name: The Scarlet Standard
* Coat of Arms Name: The Golden Lion (also known as the "Great Seal of the Imperium")
* Motto: "Leo nunquam dormit."
* Motto in English: The lion never sleeps.
* Anthem: Gloria Imperiosus
* Location: "auresialocation.png"
* Official Language: Auresian
* Founding Date:
* Demonym: Auresian
* Government Type: Semi-constitutional monarchy
* Leader Title: Dynast Sovereign
* Leader Name: Cephorus IV
* Capital: Cedelphia
* Division Types: Provinces, Prefectures, Districts, Municipalities
* Largest City: Impport
* Area: 1,164,330
* Area in Square Miles: 449,550.33
* Population: 75,481,787
* GDP: u8c692 1,386,348,129
* Currency: Florin
* Currency Symbol: u8c692
* ISO Code (Trigraph): AUR
 
The Auresian Empire is a meritocratic state in eastern coastal Anaria. The term 'Auresia' refers to the empire proper and its colonial holdings. The nation is one of the more populous and has overseas territories on three continents. It is bordered on the north by Hallis, west by Ardennes, and to the east by Errea. Auresia was a leading force in the industrial revolution of the early 7300s and has used the newfound technologies in an ongoing effort to extend their reach, their investment opportunities, and the wealth of the empire. To date, its influence as a financial and commercial power have grown; its ability to find and move commodities for its own or foreign interests always at a reasonable negotiated price. Its markets are a place every public commodity and service can be traded or bartered for. Annually, the empire studies and invests in or works with countless domestic and overseas initiatives.


== Etymology ==
===Early period===
The royalist confederacy that initially was formed in 4466 RH, which later became the empire, is named for the site of the initial talks which led to the alliance's formation and subsequent imperial rise.


== History ==
Auresia as a united land appeared in the latter decades of the 43rd century, united by the military and diplomatic acumen of the legendary Adamo the Great, honoured in the nation's history as its first monarch.  He drew the three predecessor states of the modern realm into the Triselene League, named after the coastal region, where the leaders of the respective states first met with him to unify the lands. Adamo died in 4429 after a 41-year reign, and was succeeded by his eldest son, Manion, who strengthened the nation through various military endeavours which spread its influence westward and southward.
Prior to the 42nd century, Auresia was a loose scrabble of states with varying governments and local traditions bound by their common racial heritage. This wide variety would be gradually suppressed and unified into a royalist confederacy of states by the legendary Adamo the Great, who is considered the architect of Auresia. After a nearly forty-year reign, Adamo died in 4504. His sons would go on to guide the confederacy to progressively stronger status in the 43rd century via military endeavors, which gradually spread its influence westward and southward.


Ultimately, in the mid-44th century, the confederacy gained control of the Hattaro Straits and with it, the wealthy lands of Lianna beyond. While peace reigned for several centuries, dissent between rival relations of the royal house broke into open civil war with the death in 4968 of the powerful King Arlo II, who was the many-greats grandson of Adamo the Great.
This nation state would exist through the next thousand years until being fractured by the War of the Banners in 4968, which began shortly after the death of Arlo III, who history remembers as the one force largely keeping the two factions opposed in policy and tradition apart. With his passing, the rival families - House Accardo in the east and House Lamberto in the west - began to openly oppose each other.  This opposition expanded into open civil warfare within the next three years, and for nearly four decades the two factions would engage each other throughout the nation in bloody and contentious fighting.


During what is now remembered as the War of the Banners, two rival family lines split from the House of Adamo in their claims to the throne following Arlo's death. The first were the eastern Cheltai, known as the House of Accardo - now the House of Alexandros - who were wealthy and successful merchants and traders and reigned over the land of Arginium, the rich east of modern Auresia. The second, the House of Lamberto, opposed the Accardo claim, governing the western lands known then as Eoverune. These two lines would unite under different banners - the Alexandros under the Golden Lion, the Lamberto under the Silver Eagle - and would wage war against one another over a nearly forty-year period.
The fighting initially seemed to favour the Lamberto faction, when in 5001 they successfully lured the leader of the Accardo into attending a gathering of leadership, under the guide of negotiating a truce and eventually a settlement.  While gathered in supposedly neutral ground on the Bellucente Plain, Lorenzo Accardo was stabbed by a hidden assassin, but in the ensuing confusion was able to escape the tent and flee into the nearby woods.  After several days of searching, his body was never found, and he was presumed dead or lost.  The rest of Lorenzo Accardo's family was reportedly slain or missing after a Janessari raid on Lutant a week later, and the civil war was ended with the surrender of the last of the Accardo loyalists. The Lamberto victory was short-lived, however, as within just a few days of fighting being ended raids by the Rundeen pirates began, taking advantage of the nation's weakened state to pillage and terrorise settlements all along the North Anarian coast.


Initially, fortune would seem to favor the Lamberto line as their successful betrayal in 5001 of the last male leader of the Accardo family seemed to stamp out that bloodline's claim to the throne. Around the time the last known Accardo had been betrayed in the Battle of Monte Cassina, the confederacy was forced to temporarily end its internal warring to face down the threat of the Rundeen pirates, whose emboldened raids along the coast as far west as the reaches south of modern-day Impport had caused great alarm.
Numerous attempts in the next few years to identify and destroy the Rundeen strongholds proved only partially successful, and the pirate confederacy remained a threat for several decades.  It was suspected that they may have been coming from safe havens along the southern Stoldavian coast, but regional disputes and a lack of desire to risk drawing the nations of the region into protracted conflict dissuaded the leadership in Cedelphia from committing forces to stamping them out.  This inaction allowed them to remain active and threaten settlements throughout the Chessex, Aer, and Calcic straits. Despite this recalcitrance to take the fight to the Rundeen, the leadership in Cedelphia took steps to strengthen coastal and regional defence, and the nation's navy began to slowly rebuild.  The delicate balance of power within the Council of Lords, which had collectively governed the nation since the end of the War of the Banners, was shifted dramatically by the appearance in 5044 of Cephero Accardo, the grandson of Lorenzo Accardo who had been reported missing after the Janessari raid on Lutant.  Having been taken by the mercenaries rather than slain, he had been adopted into their society and had become a part of them, rising to become first one of their foremost commanders and later their ''Jende'alor'', or great chief.  Unbound by the diplomatic and political strictures of the region, he used his forces to systematically hunt down the Rundeen and eliminate their safe havens after successfully routing their forces in a battle at Impport.


The issue of supreme leadership over Auresia remained fluid, but a series of strong-willed Speakers of the Chamber of Ministers held together enough authority to coordinate a military response to the Rundeen. This, however, was barely enough, as the navy lacked sufficient strength to counter the highly experienced Rundeen commanders.
At the time of his reappearance, Cephero had one living relative who sat on the Council: his great-uncle Orazio Accardo, who had been left largely untouched for reasons never known outside of the higher echelons of the Lamberto family.  In the intervening years he had become a voice for reason and moderation within the Council and was respected by its various interests.  He was sent to greet his grandnephew when he arrived in Cedelphia and brought him before the Council.  Despite the obvious fear the Janessari warlord created his position as a sort of folk hero to the people made him both a potentially useful presence and a potential threat to the power of the lords, but one that they could not openly address due to fear of popular sentiment turning against them. Cephero was permitted to join his great-uncle in Council sessions when the elder statesman began to suffer from ill health and ultimately took his place when his ability to attend was no longer possible.  This created the opportunity he would then seize gradually over time to transform Auresia forever.


This state of affairs shifted dramatically, however, with the return in 5090 of Cephorus I, Cephorus Alexandros, who was the sole living offspring of the betrayed Accardo long thought dead after a Janessari raid on Lutant. With the support of his Janessari forces, Cephorus crushed the Rundeen threat and secured a formidable place for himself in the Chamber of Ministers, assuming his uncle's seat upon the elder statesman's fall into ill health.
Through a judicious use of his political cunning and skills as a motivator and manipulator of people, Alexandros made many friends within the Council, most especially among the merchants and the more militant members, to enable himself to maintain a quiet control over those important blocs without undue struggle or dispute. Over the course of the next several years, he enacted several reforms that both pushed modernization within the league and promoted his popularity among the people.  He became both an advocate for the well-being of the nation and its people, and a voice for the modernisation of its infrastructure and services to enable a more stable economic and social condition which improved living standards and attracted greater commerce to the country from regional and overseas entities.  Gradually, despite not being speaker of the Council, Cephero began to eclipse it as his popularity with the common folk grew.  Thanks to him, roads and bridges had been built or renovated, houses of healing and charity had been opened to aid the less fortunate, and the poor laws had been amended to reduce their more draconian aspects while still providing for those in greatest need.  Eventually, Cephero' opinions became the Council's opinions, his thoughts its laws, and his voice its voice.  A quiet attempt by the Lamberto family at rebellion against him was put down quickly and violently, with the last members of that family line being put to the sword between 5053 and 5055, ending their decades-old dispute once and for all.


There were many who feared the Janessari warlord and what he represented, but his position was nigh-unassailable, thanks in large part to the formidable ground and naval forces he commanded, as well as the considerable popularity he had garnered among common Auresians with his rout of the Rundeen at the Battle of Impport.
Thus, with no significant remaining opposition to his continued prominence, Cephero assembled the Council on New Years Day of 5056 and proclaimed the start of a new era for Auresia.  He declared the foundation of the Auresian Empire and was acclaimed Emperor by the Council, with the formal proclamations going out the next day.  With this action, he established the Imperial House of Auresia which continues to rule the nation to modern times.


Through a judicious use of his political cunning and skills as a motivator and manipulator of people, Alexandros made many friends within the Chamber of Ministers, most especially among the merchants and militant members, to enable himself to maintain a quiet control over those important blocs without undue struggle or dispute. Over the course of the next several years, he enacted several reforms that both pushed modernization within the empire and promoted his popularity among the people.
===Industrial era===


As time went on, his experience and skill became the guiding beacon of the Chamber, allowing him to eclipse even the Speaker who was his nominal superior. His opinions became the Chamber's opinions, his thoughts the Chamber's laws, and his voice the voice of the Chamber. When the ugly miasma of treachery began to rear its ugly head, Cephorus put down several opposition attempts against him, including a quiet but bloody extermination of the Lamberto claim to the long-empty royal throne, largely in retribution for that family's betrayal of his own.
===Modern times===


And so it was that Cephorus Alexandros was chosen by the Chamber in a special session to oversee centralization of the authority of the confederacy. Renaming the confederacy the Auresian Empire, he became that central authority, and by the end of 5092 had tightened his influence to the point he had successfully achieved what forty years of civil war had not - a true nationalist unification. And thus, on Neo Annum 5093, he was proclaimed Dynast Emperor Cephorus I. To this day, over twenty-five centuries later, his line continues to rule.
The death of [[Cephero IV | Cephero IV Maximus]] in 7637 at the age of 100 after a 70-year reign is considered the beginning of the end for the country's global empire. Historically he is recognised now as the last truly independently powerful Dynast Emperor, who had the authority on several occasions to simply order the Senate to do things a certain way when disagreement or other issues arose.  Indeed, in the last years of his long rule Cephero had begun making moves to release many of the realm's colonies.  [[Negasi]], a part of the empire since the early 7400s, was released in early 7634 following independence rallies and anti-colonialism protests.  Ephesus was released one year later in early 7635, and later that year the remainder of the colonies in [[D'Runia]] were released. This systematic dismantling of the empire continued under Cephero's grandson, Toriano I, who would be the last dynast sovereign of Auresia, with the title dropping the "dynast" following his death in 7675.  The entirety of the empire was dismantled by the end of Toriano's fifth year on the throne in 7642. Following this, Auresia entered a short time of economic instability brought on by the loss of the overseas resources that had helped to sustain its global presence.  This period was marked by an uptick of economic and industrial engagement with several of the country's neighbours, including long time historical ally [[Livaria]].  Since the turn of the century, the nation had been increasing its trade with [[Arvor]] and other rising states outside of [[Anaria]] with whom it shared friendly ties.


== Geography ==
== Geography ==
Auresia is a vast realm stretching across a range of topographies. Its sheer size makes it a land of varied climates, from the humid rainforests in the south to the snowy mountain ranges in the north. The geographical disposition of Auresia has been an instrumental factor in its storied history, shaping the empire's economic, political, and cultural evolution.
 
Auresia is a vast realm stretching across a range of topographies. Its sheer size makes it a land of varied climates, from the humid rainforests in the south to the snowy mountain ranges in the north. The geographical disposition of the nation has been an instrumental factor in its storied history, shaping the empire's economic, political, and cultural evolution.


The land can be primarily divided into several regions, each with its distinct geographic features:
The land can be primarily divided into several regions, each with its distinct geographic features:


Northern Mountain Ranges:
The north of Auresia is dominated by the vast mountain ranges known as the Adamaic Mountains. These snowy peaks are not only a formidable natural defense against potential northern invaders but are also rich in minerals. Mining towns have historically sprung up around these mountains, contributing significantly to Auresia's treasury. There are numerous tales of the dangerous creatures and hidden valleys within these mountains, many of which are yet unexplored.  It is rumored, though unconfirmed, that the Janessari sanctuary of Theros Obsidia is located somewhere in the Adamic Mountains.


The north of Auresia is dominated by the vast mountain ranges known as the Adamaic Peaks. These snowy peaks are not only a formidable natural defense against potential northern invaders but are also rich in minerals. Mining towns have historically sprung up around these mountains, contributing significantly to Auresia's treasury. There are numerous tales of the dangerous creatures and hidden valleys within these mountains, many of which are yet unexplored.
The heart of Auresia consists of sprawling plains, making it the breadbasket of the empire. The central plains, watered by numerous rivers and streams, have been the seat of agriculture for centuries. These fertile lands are dotted with farms, villages, and major cities that connect the empire.  The Corbolo River, the most significant waterway in Auresia, flows through these plains, providing a natural highway for trade and transport. A stretch of the river passes through the Imperial capital at Cedelphia.


Central Plains:
The Auresian deep south is a dense rain forest which is a treasure trove of biodiversity. Thick and teeming with life, these forests are home to various exotic animals and plants. The woods have historically been a source of valuable herbs, spices, and medicinal plants, making them a sought-after destination for traders and explorers alike. However, the dense foliage also poses challenges in terms of navigation, and many who venture deep into these forests never return.


The heart of Auresia consists of sprawling plains, making it the breadbasket of the empire. The central plains, watered by numerous rivers and streams, have been the seat of agriculture for centuries. These fertile lands are dotted with farms, villages, and major cities that connect the empire. The Grand River, the most significant waterway in Auresia, flows through these plains, providing a natural highway for trade and transport.
The western coastlines of Auresia boast some of the most beautiful beaches and ports in the realm. Cities along these coasts have grown into major trading hubs, benefiting from the maritime trade routes. The waters are also rich in marine life, contributing to a thriving fishing industry. The picturesque beauty of these coasts has given rise to numerous tales of mermaids and sea monsters in Auresian folklore.


<s>Southern Rainforests:</s>
The highlands in the east present a unique blend of flat plateaus and rolling hills. These lands are known for their scenic beauty and have been a favorite retreat for Auresian royalty and aristocracy. The eastern highlands are also rich in minerals, and there are several mines exploiting these resources. Several fortified cities have been built on these highlands, serving as vantage points and defense against potential eastern threats. The ancestral seat of the House of Alexandros, the city of Epoxague, is found here.


<s>The Auresian rainforests in the south are a treasure trove of biodiversity. Thick and teeming with life, these forests are home to various exotic animals and plants. The woods have historically been a source of valuable herbs, spices, and medicinal plants, making them a sought-after destination for traders and explorers alike. However, the dense foliage also poses challenges in terms of navigation, and many who venture deep into these forests never return.</s>
To the northwest of Auresia lies the strategic Hattaro Straits. Control over these straits has historically been crucial for the nation, as it connects Auresia to the wealthy lands of Lianna and facilitates maritime trade routes. This area was conquered and assimilated into the empire in the late 52nd century and has remained under Auresian control ever since. Over time, the country has fortified the regions surrounding these straits to ensure they remain under Auresian control, most especially in the aftermath of the [[Pan-Anarian War]].


Western Coasts:
In terms of climate, Auresia's vastness ensures that it experiences a range of weather patterns. The northern mountain ranges are cold and snow-clad for most of the year. In contrast, the southern rainforests experience a tropical climate with heavy rainfall. The central plains have a temperate climate suitable for agriculture, while the coastal regions experience moderate weather with seasonal changes influenced by the sea.


The western coastlines of Auresia boast some of the most beautiful beaches and ports in the realm. Cities along these coasts have grown into major trading hubs, benefiting from the maritime trade routes. The waters are also rich in marine life, contributing to a thriving fishing industry. The picturesque beauty of these coasts has given rise to numerous tales of mermaids and sea monsters in Auresian folklore.
==Administrative divisions==
 
Auresia is a divided into three tiers of subdivision (from largest to smallest): provinces, prefectures, and municipalities.  Each level has a local structure of government which enacts national laws, infrastructure and works development, and other social issues.  Each of the nation's provinces has its own distinct cultural, historical, and geographic identity.  These provinces serve as the primary administrative units and are overseen by a popularly elected provincial council.
 
== Government and politics ==
 
Auresia has a constitutional monarchy within a parliamentary democracy.
 
=== Monarch ===
 
[[File:Cephorus V.jpeg|thumb|right|Cephero V.]]
 
Central executive prerogative is held by the emperor, a hereditary member of the House of Alexandros, who is head of state.  They delegate this power to the head of government and the legislature but retain important political powers in the event of political deadlock or crisis. Thus, the government of the nation acts on behalf of, and in the name of, the monarch. The institutions of government in the nation are collectively referred to as ''Il governo di Sua Maestà'' (His Majesty's Government).  Only the monarch has the power to dissolve the Senate and can do so on the request of the prime minister, but they can refuse to do so according to the dictates of the constitution.  Under specific circumstances, the emperor can command the prime minister to dismiss a Cabinet minister or other senior official.
 
The principle Imperial residence is Veneziano Palace, which stands atop Aurelio Hill in the centre of the Five Hills District of Cedelphia.  They also have official residences at Portivorno House on the Isle of Galinara and Epoxague Palace in western Auresia which they spend time at during different times of the year.  During the annual ceremony where the emperor opens the Senate, he wears a white robe with a broad purple hem.  The emperor receives all military, foreign affairs, and intelligence reports before the prime minister does.


Eastern Highlands:
The monarch is guarded 24 hours a day by the dedicated troopers of the highly elite Tentenal Guard, a force of 500 professional, veteran soldiers which has protected the emperors of Auresia since the days of Cephero I Maximus, who created the unit from a hardened core of loyal Janessari warriors.  The Tentenal serve and obey the emperor alone, as is tradition.


The highlands in the east present a unique blend of flat plateaus and rolling hills. These lands are known for their scenic beauty and have been a favorite retreat for Auresian royalty and aristocracy. The eastern highlands are also rich in minerals, and there are several mines exploiting these resources. Several fortified cities have been built on these highlands, serving as vantage points and defense against potential eastern threats.
By longstanding ancient tradition, succession is from the reigning monarch to their eldest legitimate child, male or female.  The membership of the Imperial House is defined as the monarch, their consort, the empress dowager (the monarch's mother), the grand empress dowager (the mother of their predecessor), their legitimate sons and daughters and their consorts (if married), and their legitimate grandsons and granddaughters and their consorts (if married). In the case a reigning monarch abdicates (which has never happened), they would be referred to as the emperor emeritus or empress emerita.


Hattaro Straits:
The present occupant of the Golden Lion Throne is Emperor Cephero V, who has reigned since 7688 when he succeeded his mother Empress Eshiala, the first non-Dynast sovereign in over two millennia, and the first empress regnant in nearly three centuries.  The eldest grandson of Toriano I, he was born during the reign of his great great grandfather, [[Cephero IV|Cephero IV Maximus]], who died in 7637 after a 70-year reign.  He has been married since 7643 to Iolanda Sodini, daughter of the Baron of Mateggio.  They have four children (three sons and a daughter) and his heir apparent is his eldest son, Crown Prince Elrood.


To the south-east of Auresia lies the strategic Hattaro Straits. Control over these straits has historically been crucial for the empire, as it connects Auresia to the wealthy lands of Lianna and facilitates maritime trade routes. Over time, the empire has fortified the regions surrounding these straits to ensure they remain under Auresian control.
The line of the last four monarchs of the House of Alexandros is as follows:


In terms of climate, Auresia's vastness ensures that it experiences a range of weather patterns. The northern mountain ranges are cold and snow-clad for most of the year. In contrast, the southern rainforests experience a tropical climate with heavy rainfall. The central plains have a temperate climate suitable for agriculture, while the coastal regions experience moderate weather with seasonal changes influenced by the sea.
* Cephero IV Maximus
** lived 7537-7637 (aged 100)
** reigned 7567-7637 (70 years)
* Toriano I
** lived 7579-7675 (aged 96)
** reigned 7637-7675 (38 years)
* Eshiala I
** lived 7601-7688 (aged 87)
** reigned 7675-7688 (13 years)
* Cephero V
** born 7623 (aged 65)
** reigned 7688-present


Administrative Divisions:
===Prime Minister===


Auresia is an empire of vast territories and, to manage such an expanse, it has a layered administrative structure. This structure ensures the efficient governance of the empire, maintaining a delicate balance between central authority and regional autonomy.
The prime minister (''Primo Ministro''), as head of government, is responsible for setting policy and overseeing the government of the nation.  They are the leader of the majority party or coalition of parties in the Senate after each general election.  This individual is summoned by the emperor following the election and invited to form a government.  In this informal ceremony, the summoned leader kisses the monarch's hand and swears to serve the Crown loyally and in good faith, recognising the authority they derive from its prerogative.  Throughout each administration, the prime minister meets with the sovereign weekly, typically at Veneziano Palace, in a private one-on-one session. They serve concurrently with the term of the Senate and retain their office as long as they retain the confidence of the legislature.  The current prime minister is Sir Guglielmo di Polaggio, the leader of United Auresia (''Auresia Unita'').


== Provinces ==
The prime minister is assisted in their duties by the men and women of the Cabinet of Ministers (''Gabinetto dei Ministri''), which is the principal executive organ of government. Its members are appointed by the emperor at the request of the prime minister, and in a government where a single party holds the majority in the Senate, they will all be drawn from that party.  In a coalition government, they will be a combination of members of the different parties in said coalition.  The ministers are individually in charge of the ministries of the government, and they take decisions collectively with the prime minister. Its membership consists of the ministers of foreign affairs, defence, the interior, justice, finance and economics, public health, education, social services, labour, culture, transport, energy, and agriculture.
The Auresian Empire is primarily divided into four significant provinces. Each province has its distinct cultural, historical, and geographic identity. These provinces serve as the primary administrative units and are governed by a provincial council.


# Aquitania:
=== Senate ===
#* Description: This province is perhaps the most vibrant in Auresia, serving as the heartland of the empire. It boasts a mix of coastal cities, fertile plains, and significant historical sites.
#* Major cities:
#** Oseidon: Known as the city of the western gate, it stands at the western entrance to the Hattaro Straits. As the empire's port on the Medio Sea, Oseidon plays a crucial role in maritime trade and defense.
#** Impport: Often referred to as the city of ships, it's one of the world's largest ports. It's also home to the Imperial Maritime Institute.
#** Mystoke: Nestled on the shores, it's renowned for its strategic location.
#** Manciano: Dubbed the city of alabaster, Manciano is a major port city. Its most iconic feature is the Seven Sisters, a series of pale-white stone watchtowers that historically served as lookouts for impending naval attacks.
#** Rhegium: Known as the city of the harvest, Rhegium is surrounded by vast farms and grain fields. The city is also the epicenter of Auresian agriculture and houses the Imperial Agricultural Institute.
#** Aquileia: Further details about Aquileia weren't provided in the original text.
# Iconium: Throughout the historical timeline provided, the city of Iconium has been mentioned during the years 1187, 1199, 1200, 1202, and 1203. Specific details or historical events regarding Iconium during these years are not provided.  Tritemma:
#* Year: 1187
#* The exact significance of Tritemma in the year 1187 is not detailed.  Cedelphia:
#* Year: c. 1187
#* Description: Known as the Eternal City and the Imperial City, Cedelphia stands as the capital of the Auresian Empire. This city is the headquarters for the government of Auresia, the Curia, and the Military of Auresia Imperial Armed Forces.  Paladane:
#* Year: s. 1187
#* Description: Dubbed the "City of Lights", Paladane is a hub for entertainment and gaming. Whether it's gambling, horse racing, or various sports competitions, Paladane sees them all annually. The Argonaro Coliseum in this city hosts a wide array of such events.  Verona:
#* Year: 1199  Gaaze:
#* Year: c. 1199
#* Description: Revered as the City of Scholars, Gaaze is home to the Grand Collegium, the Great Library of Auresia, the Imperial Natural Sciences Institute, and the Imperial Engineering Institute.  Sardis:
#* Year: 1200  Reggello:
#* Year: n c. 1200
#* Description: Known as the City of the Dead, Reggello houses the empire's most extensive necropolis. It also hosts the Imperial Surgical Institute. Owing to the predominant hue of stone and marble used in its architecture, it's occasionally referred to as the Ivory Citadel.  Salona:
#* Year: 1202
#* Details for Salona during this year are marked as "TBD" (To Be Determined).  Potevio:
#* Year: 1203
#* Details for Potevio during this year are marked as "TBD".  Narona:
#* Years: 1188, 1189, 1190, 1204, 1205  Valdoria:
#* Year: 1188  Valdolaine:
#* Description: Recognized as the City of Glass, Valdolaine stands as a bustling market exchange in Auresia for precious metals, gemstones, and notably, glassblowing and glass manufacturing. The city is renowned for producing Valdorian glass, an intricate and colorful commodity celebrated across the empire.  Raetia:
#* Year: 1189
#* Description: The smallest prefecture in Auresia, consisting of three islands on the empire's northern coast. Famous for its seaside resorts, its regular inhabitants number just ten thousand. Notable resort towns include Oradam and Talloran.  Valentia:
#* Year: 1190  Abessios:
#* Year: c. 1190
#* Description: Often described as the City of Canals, Abessios sprawls on the waters of Lake Ilaro. A significant tourist attraction of the empire, its canals and architectural beauty draw visitors from all over.  Dolcega:
#* Year: 1204  Fivizzano:
#* Year: c. 1204
#* Description: Denoted as the City of Gardens, Fivizzano is home to the Imperial Botanical Institute, the Foresters Academy, and the High Imperium Gardens. This city hosts some of the empire's affluent areas, including the Dolcega Valley and Lake Artania.  Elysion:
#* Year: 1205
#* Details for Elysion during this year are marked as "TBD".  Oriensis:
#* Years: 1191, 1192, 1193, 1208, 1209  Dardania:
#* Year: 1191  Bellucente:
#* Year: n. 1191
#* Description: Acclaimed as the City of Soldiers, Bellucente houses the Imperial War Academy and the Troida Works.  Numidia:
#* Year: 1192  Lutant:
#* Year: c n. shores of 1192
#* Description: Honored as the City of the Sea, Lutant is the epicenter of much of Auresia's fishing industry and serves as a significant market for seafood. The city boasts a major port and is pivotal for the empire's maritime trade.  Calipsa:
#* Year: 1193  Gallia:
#* Year: 1208  Petra:
#* Year: c. shores of 1208
#* Description: Renowned as the City of Arts & Music, Petra is home to the Imperial Fine Arts Academy and the Petra Opera House, which collaborates with the Grand Opera House in Cedelphia for top-tier performances.  Saradino:
#* Year: 1209
#* Details for Saradino during this year are marked as "TBD".


Colonies of Auresia: Auresia maintains several overseas colonial holdings. Each is governed by a specially ranked officer, given distinct powers to enforce the empire's policies for that territory. At the central level, these colonies are managed by the Foreign Office Auresia, facilitating communication of imperial directives.
The Senate (''Senato d'Auresia'') is the unicameral legislature of the nation, with 577 members.  They are elected by popular vote by all Auresian citizens at least 18 years of age in a general election held every four years. Each senator represents a constituent district of approximately 155,000 people, and the membership is a mixture of both hereditary peers, life peers, and regular citizens, all of equal status regardless of personal or familial titles.  The Speaker of the Senate is a member acclaimed by the membership and recognsied in their position by the emperor.  During the annual ceremony where the emperor opens the Senate, senators wear a white robe with a broad red hem, while the Speaker wears the same robe with a double red hem. The Senate meets in the ''Palazzo della Legislatura'', located on Palatane Hill in the Five Hills District of Cedelphia.


Prefectures:
All members of the Senate stand for the general election held every four years (if not held sooner).  In the event a government falls due to a successful no confidence vote or failure of a critical vote, an immediate election will be called.  Should the current Senate remain active for the full four-year term, it dissolves automatically, and elections are called.  The longest period the Senate went without dissolving before the end of its full mandate was during the tenure of Hieronymous Lord Barsavi as premier and leader of the Civic Democrats, which lasted from 7581 to 7604, a total of 24 years, and is concurrently the single longest term ever served by a single Auresian prime minister.


Each province is further divided into eight prefectures. Prefectures are smaller administrative units that oversee several districts. They are typically named after their geographic location or a significant historical figure or event.
The Senate has the sole power to formulate and pass legislation which establishes the laws, regulations, and standards of the nation.  Each bill voted on requires a simple majority (290 votes) to pass.  From here, the bill goes to the emperor who can grant Imperial Assent or, under certain circumstances, exercise the Imperial Veto.  Should an Imperial Veto occur, a three-fifths majority (348 votes) of the Senate must vote to override it.  If the veto is not overridden, the legislation is "dead" for a minimum of one year before it can again be presented for consideration. Likewise, the Senate must vote to approve a request by the prime minister to declare war, requiring a simple majority vote.  When the request is approved, it requires the sign manual of the emperor to be affirmed, at which time a copy of the declaration is delivered to the diplomatic representative of that nation. Similarly, only the Senate can declare a cessation of hostilities, which is also passed by a simple majority but does not require the sign manual of the sovereign.


Districts:
Whatever political party or coalition of parties holds the majority of seats after each general election will form the government for that four-year mandate, with the emperor summoning the leader of that party or coalition and inviting them to accordingly form said government.  A party must secure at least 289 seats in an election to win an outright majority.  Currently, five political parties are represented within the Senate as of the 7688 elections:  


Prefectures consist of ten districts each. Districts are the smallest administrative units and often represent a city and its surrounding areas. The naming convention for districts involves using directional terms like east, west, north, or south in combination with the prefecture's name. For instance, districts in a prefecture named "Adama" might be referred to as "East Adama" or "North Adama."
* United Auresia (''Auresia Unita'', AU), centre-left, social democracy, social nationalism, economic progressivism. Currently holds 303 seats.
* Civic Democrats (''Democratici Civici'', ID), centre-right, liberal conservatism, civil nationalism, economic liberalism.  Currently holds 208 seats.
* Centre Alliance (''Alleanza di Centro'', AdC), centre, centrism, pragmatism, reformism.  Currently holds 49 seats.
* Forward Auresia (''Avanti Auresia'', AA), left-wing, green politics, pacifism, progressivism.  Currently holds 11 seats.
* Brothers of Auresia (''Fratelli d'Auresia'', PRI), right-wing, nationalism, social conservatism, economic conservatism.  Currently holds 6 seats.


Governance:
=== Supreme Court ===


The hierarchical structure of provinces, prefectures, and districts allows the Auresian Empire to maintain control over its vast territories. Each administrative level has its council and officials responsible for governance, law enforcement, taxation, and infrastructure development. The Dynast Sovereign, currently Cephorus IV, oversees this administrative framework, ensuring that the provinces remain loyal and contribute to the empire's greater good.
The Supreme Court (''Corte Suprema d'Auresia'') is the highest judicial tribunal of the realm. The body consists of the chief justice and eight associate justices, who sit together as the final level of judicial review within the nation.  The members of the court are selected, interviewed, and short-listed by the Judicial Selections Committee consisting of the Chief Justice and a panel of six senior judges.  These nominees are then considered and approved by the Senate. Each member serves for life.  Those on the list who are not selected remain so for five years, barring their retirement, and can be reconsidered should a sitting Justice choose to step down. Additionally, those who are short-listed by the committee can be removed from the approved list should circumstances make them ineligible.


== Government & Politics ==
== Law and criminal Justice ==
Main articles: Government of Auresia, Politics of Auresia


Auresia has a semi-constitutional system within the context of a strong central monarchy with the monarchy being the foundation of the executive, legislative, and judicial branches. Central executive prerogative is held by the dynast sovereign, who retains sole power to approve and sign all bills into law, appoints the First Minister, can dissolve the legislature and call for new elections, appoints the members of the Supreme Court, and likewise gives final assent on all top ministerial and state administration posts. They are likewise the high magistrate of the realm with the sole power to commute any sentence passed upon an individual by any court of the nation, an act which cannot be reviewed or overridden by any other authority.
Formulation of all laws is the responsibility of the Senate, whose members formulate, debate, and promulgate the legislative rules and standards of the nation.  The courts of the nation are separated by administrative areas. The Supreme Court sits at the top of the courts system and meets in Cedelphia. Below it is the provincial, prefectural, and municipal courts.


The present occupant of the Golden Lion Throne is Cephorus IV, Cephorus Maximilianos Alexanros, sixty-fifth Dynast Sovereign of Auresia, who has reigned since April 7567. The sovereign is advised and assisted in their duties by the men and women of the Council of State of Auresia, which consists of the twelve Lords Paramount who are appointed by and answer only to the sovereign. They are considered by law and tradition as law officers of the state and act as the lieutenants and strong advisers of the sovereign, responsible for providing them with all necessary counsel and support.
==Military==


Daily administration of the state and its bureaucratic and political affairs is the responsibility of the First Minister, the most senior official of the Curia, who is appointed by and answers directly to the Dynast Sovereign. Second only to the sovereign, the First Minister oversees the Chancellery of Auresia and is one of the most powerful officials in the empire, responsible for the initiation of most legislation for parliamentary consideration and debate. They select from among the membership of the legislature candidates for the top posts within the Curia - ministers, state administration directors, crown corporation heads, military branch chiefs, governors, lieutenant governors, and ambassadors - all of which must be approved by the sovereign and all of whom hold these posts as long as they remain members of the council until or unless removed from their post by the sovereign on the advice of the First Minister.
The military strength of Auresia is a combination of four services, each of which fulfills specific functions and roles.  These services include the Auresian Air Force, Auresian Army, Auresian Marines, and Auresian Navy.  The forces are overseen at their pinnacle by the monarch, who exercises ''de jure'' control authority over military activities as Commander-in-Chief. Day to day, ''de facto'' military control is exercised by the prime minister in concert with the minister of defence and the Defence Council. Legislative oversight is the responsibility of the Senate Defence Committee.  The nation's defence expenditure for 7689 RH was ƒ52.8 billion, or 3.1% of its GDP.


The unicameral legislature of the empire, the Imperial Council of Auresia, meets in the Villa Consilium on Esquilius Hill in the Five Hills district of Cedelphia. The assembly consists of 320 members - each holding the title of "Consigliere Imperiale" (Imperial Councilor) with the post-nominals CI - each of whom is democratically elected by simple plurality in a first-past-the-post system, and each member represents a single electoral district of the empire. General elections are called every five years, and each member of the council can serve a maximum of three terms. Voting is open to all Auresians who are at least age 21. Members of the legislature are selected by the First Minister to serve in the top posts of the Curia, including ministerial offices and the directorships of the state administrations. These are approved by the council and passed to the Dynast Sovereign for assent. The legislature is also where the First Minister initiates the majority of proposals for new legislation, though a sizable volume of the bills considered annually are introduced by the legislature's membership. The council debates, considers, and crafts all legislative proposals known as bills, which are then passed by simple majority. These approved bills are then presented to the Dynast Sovereign, who has two options - to exercise the Imperial Veto, blocking them and returning them to the council with their reasons for disapproval, or grant Imperial Assent, affixing their seal and signature, which makes them into law.
While the nation is no longer a global empire, its military remains one of the most formidable in the world, with a strong navy and air force. The Auresian Navy remains one of the strongest in Anaria operating four aircraft carriers (with 249 aircraft between them), twelve nuclear-powered attack submarines, and 91 surface warships divided between cruisers, destroyers, and frigates. The Auresian Air Force operates 991 aircraft, just over half of which are multi-role fighters. Between the Auresian Army and the Imperial Marines the nation has approximately 225,000 troops.


The highest judicial tribunal of the empire, the Supreme Court of Auresia, meets in the Villa Iuris on Palatane Hill in the Five Hills district of Cedelphia. The body consists of the President of the Court and eight Justices, who sit together as the final level of judicial review within the empire and her colonies. The Justices are all appointed by the Dynast Sovereign with the advice of the Council of State and are selected from among experienced magistrates who have a minimum of ten years' experience on the bench in the Imperial courts system. They hear an average of 100 cases a year, and their rulings on these matters are final, barring direct intervention by the sovereign. Unless they die, are dismissed, resign, or retire beforehand, Justices serve until reaching either thirty years of service on the court or the age of 70, whichever happens first.
[[Past weaponry of the military of Auresia | Past weaponry]] of the Armed Forces, as well as arms, equipment, and recovered technology of nations they have faced in historical conflicts, is on display at the Imperial War Museum in Cedelphia.


== Law & Criminal Justice ==
==Economy==
Main article: Crime & Punishment in Auresia
{{main|Economy of Auresia}}
===Agriculture===


The courts of Auresia are separated by administrative areas. There is the Supreme Court of Auresia in Cedelphia at the highest level. There are the courts from that point at the provincial, prefectural, district, and community level. These courts are led by a Promagistrate, Prime Magistrate, Magistrate, and Sub-Magistrate, respectively.
Both hardwood and softwood are grown in specially managed tree farms and used in domestic construction as well as being exported abroad. Because of the levels of material available, Auresia does not export much hardwood. Auresia has a specialized group of ranger-troopers known as the Imperial Foresters. They are a long-serving elite search and rescue group that also is charged with conservation and control of hunting in the provinces.  


A single individual holding the title of "Magistrate Vicarius" is appointed by the provincial governor to manage the legal affairs of a provincial prefecture. These officers answer to the provincial Promagistrate. In an Auresian courtroom, there is no jury of peers. The sitting magistrate reviews all pertinent information, hears commentary from defense and prosecution, and makes a decision from that point. In each case, an appeal moves up to the next level of judicial authority. If a case reaches the Supreme Court, they can hear the case or refuse. If they refuse, the ruling of the provincial Promagistrate is upheld, and no further action on that case may be made.
Auresian cuisine is particular about fresh vegetables and fruits, and the nation has extensive farmland which provides these needs. The markets of large cities and small towns alike are daily stocked with freshly picked and washed produce, and this fresh preference has translated to the delicious dishes found at tables across the country. Because of its long series of coastlines, Auresia has a diet that is healthy in seafood, which Auresian trawlers harvest in large quantities every year. They package and export large volumes of fish and shrimp. Flooded dikes are also maintained as fish farms, where fish and shrimp alike are grown for harvesting.


== Foreign Relations ==
===Mining===
Main Article: Foreign Relations of Auresia


Foreign policy in Auresia is dictated by the Emperor and enforced, promoted, and maintained by the Foreign Office Auresia (Foreign Office). The general practice of the empire is to keep business and politics separate and to promote healthy commerce and trade, but it is acknowledged that such is not always possible.
The Atenian mountains that dominate a large portion of the nation's southeastern provinces are home to mines for numerous natural resources.  Auresia tends to keep its production for local use, most especially industry-important materials. What Auresia cannot produce on its own, it imports in exchange for commodities that the state has in abundance.  These resources include iron ore, lead, and nickel-copper, salt, limestone, and marble.


Military Main Article: Military_of_Auresia (Imperial Auresian Armed Forces)
===Manufacturing===


The military might of Auresia is a unified armed service known as the Sovereign Armed Forces. These forces are split between the ground, fleet, air, and special operations branches. They are controlled at their pinnacle by the Emperor, who exercises his authority over military activities through the Lords Paramount. Under the Lords Paramount is the Minister of War - Processus F. Cavazerre, and the Supreme Military Commander - Proconsul Antono D. Cholini (Antono Cholini) - who serve as the overall administrator and direct military commander of the forces in the field. Under this officer's authority operates Military High Command, which consists of the heads of the four services. Whether or not Auresia has the largest war machine in the world, it is a national pride. It fields well-trained ground forces supported by some of the best maritime and airborne warships in the world. It has remained a cornerstone of imperial policy to maintain a strong defense and be capable of swift, flexible response. The many hard and brutal lessons of the Pan-Anarian War have hardened the force into one that prizes speed and firepower, mobility, and adaptability.
The industrial heartlands of Auresia, situated in the northeastern part of the nation and in particular in the two provinces flanking the Hattaro Straits, as well as easternmost regions of the realm, are home to extensive mixed industrial production. While no longer one of the preeminent powers of the world, Auresia remains home to several of the most shipyards in the world, and these areas are home to numerous industries. The north has many textile factories and mills.


== Economy ==
===Transport===
Main Articles: Economy of Auresia, Businesses of Auresia, Products of Auresia


Agriculture Both hardwood and softwood are grown in specially-managed tree farms and used in domestic construction and exported abroad. Because of the levels of material available, Auresia does not export much hardwood. Auresia has a specialized group of ranger-troopers known as the Imperial Foresters. They are a proud, elite search and rescue group that also is charged with conservation and control of hunting in the various provinces. Auresian cuisine is particular about fresh vegetables and fruits, and the empire has extensive farmland which provides these needs. The markets of large cities and small towns alike are daily stocked with freshly picked and washed produce, and this fresh preference has translated to the delicious dishes found at tables across the empire. Because of its long series of coastlines, Auresia has a diet that is healthy in seafood, which Auresian trawlers harvest in large quantities every year. They package and export a good bit of fish and shrimp. There are also flooded dikes that are fish farms, where fish and shrimp alike are grown for harvesting.
Transportation in the nation is done via train, automobile, and bicycles locally.  All major cities and large towns are connected by the nation's extensive rail network. From there, district rail and omnibus service provides transit to the nearby smaller towns and villages or to further destinations. Most citizens own their bicycles, which they enjoy riding, and many use them for their daily travel.


Mining The Atenian mountains that dominate a large portion of the empire's southeastern provinces are home to mines for numerous natural resources. Auresia tends to keep its local production for local use, most especially industry-important materials. What Auresia cannot produce on its own, it imports in exchange for commodities that the empire has in abundance.
===Trade===


Manufacturing The industrial heartlands of Auresia are situated in the northeastern part of the empire, in the two provinces that flank the Hattaro Straits, and in the easternmost regions of the realm. Auresia is home to some of the most extensive air and maritime shipyards in the world, and the areas in between are home to numerous industries. Central Auresia is home to extensive agriculture. Northern Auresia has many textile factories and mills. Because of the empire's countless industries and range of businesses, Auresia has products that are traded with others worldwide for a variety of needs. Assembly lines have become common in heavy and mass production industries.
Auresia maintains open and fair-trade relations with any and all nations that approach the state in good faith. The state of diplomatic affairs between Auresia and other nations tends to reflect in the trade relations between them. There are some instances, though, of those states where Auresia has less than stellar relations but still maintain wide-ranging trade and exchange in recognition of mutual need and necessity. The nation's exports include jewelry, timber, leather goods, non-perishable foods, technology, energy products...


Transport Transportation in Auresia is done via horse, bicycle, and carriage still commonly, as well as foot transit. All major cities and large towns are connected by rail. From there, stagecoach companies offer transit to the nearby towns and villages or to further destinations for a slightly higher price. Most citizens own their bicycles, which they enjoy riding. Those who can make use of coaches or carriages, while trains are popular for traveling from city to city or town to town. Riverboats also travel the rivers and waterways of the empire, carrying passengers and cargo from place to place.
===Energy===


Trade Auresia has open and fair trade with any and all nations that approach the empire in good faith and seek reasonable trade with mutual benefit. The state of diplomatic affairs between Auresia and other nations tends to reflect in the trade relations between them. There are some instances, though, of those states where Auresia has less than stellar relations having wide-ranging trade and exchange in recognition of mutual need and necessity.
Auresia draws its power supply from four primary sources - biodiesel, hydroelectricity, nuclear, and wind.


Energy Auresia draws its power supply from three main sources - coal, natural gas, and hydroelectricity. The empire proper contains considerable natural gas resources and also has access to oil, while its coal is drawn primarily from its southern mountains and from one of its major overseas colonies.
After the fossil fuels market dried up, [[Imperial Oil & Gas]], which was a world leader in energy production at the time, would close down its operations.  It has since been succeeded by Imperial Atomics, S.p.A. which manufacturers nuclear power technology and Imperial Fuels, S.p.A., which produces biodiesel and biogas.


== Science & Technology ==
== Science and Technology ==
Auresia has always maintained an atmosphere of innovation and advancement in its sciences and the collegiums and prominent laboratories of the empire are known to be hubs of research and development. Teams of specialists and theorists in many fields have contributed in ways both large and small and their efforts have helped in innumerable ways to improve how things are done, in what manner they are done, or in improving the productivity and effectiveness of said process. Auresian scientists and engineers have contributed extensively to science and medicine over the centuries such as Varnius R. Acilida, Varnius Lord Acilida, and his development of thermite; R. S. Belmondo, Rolan Belmondo, and his Belmondo difference engine, Difference Engine; and Leonardo G. Caprivi, Leonardo Caprivi, and his discoveries of germ theory and the development of antiseptic medical procedures. Also credited to Auresian scientists and doctors are the development of morphine, penicillin, antiseptic surgical methods, and the process known as Tech Pasteurization Tech. Its engineers have likewise contributed Tech Morse Code Tech, the telephone, phonograph, and microphone.


== Slave Trade ==
Auresia has always maintained an atmosphere of innovation and advancement in its sciences and the universities and prominent laboratories of the nation are known to be hubs of research and development. Teams of specialists and theorists in many fields have contributed in ways both large and small and their efforts have helped in innumerable ways to improve how things are done, in what manner they are done, or in improving the productivity and effectiveness of said process. Auresian scientists and engineers have contributed extensively to science and medicine over the centuries such as Varnius Lord Acilida and his development of thermite; Rolan Belmondo, and his Belmondo difference engine; and Leonardo G. Caprivi, and his discoveries of germ theory and the development of antiseptic medical procedures. Also credited to Auresian scientists and doctors are the development of morphine, penicillin, and the process known as pascullisation (pasteurisation), developed by Cristoforo Paolo Pasculli. Its engineers have likewise contributed to telegraph code, the telephone, phonograph, and microphone.
exists within the empire in the form of indentured servitude. This serves as both a means of repaying debts and as a punishment. Typically, someone so indentured is put into a hard labor or service job with careful observation which they must perform to set conditions to the satisfaction of their superior. Such servitude terms are meted out in five, ten, and twenty-year increments. Full-fledged slavery does not exist within the empire. At the establishment of the realm, the founders decreed that slavery was an unnecessary practice within the realm and thus it is not practiced. How the empire feels about the practice in other lands, most especially those Auresia does business with, is not clear.


== Demographics ==
== Demographics ==
Urbanisation Urbanisation Urbanisation As the growth of industrialization has spread throughout the empire, various steps have been taken to ensure that overpopulation of the major cities does not occur. The Curia maintains a detailed census of all living within cities and large towns and the use of industry has kept populations largely stable in outlying areas. While industry is a burgeoning part of imperial business and employment, there is still extensive farming done. Large and small towns and villages still are situated near and support said farms. While the major cities of the empire have grown in population since the industrial revolution, some 80% of the population of Auresia continues to live in towns and villages focused on lighter industry and agriculture, livestock.


Ethnic Groups Ethnic Groups Ethnic Groups Auresia is comprised of three ethnic groups - the Cheltai, Karsk, and Emther. These are amalgamated into one nationality - Auresians - though these groups still predominantly live in their native regions of the empire. Quite a bit of cultural mingling has taken place though, and the empire can accredit much of its stability to the interactivity between the peoples.
===Urbanisation===
 
As the growth of industrialization spread throughout the nation, various steps were taken to ensure that overpopulation of the major cities does not occur. In the years since, the government maintains a detailed census of all living within cities and large towns and the use of industry has kept populations largely stable in outlying areas. While industry remains a strong part of business and employment, there is still extensive agriculture. Large and small towns and villages still are situated near said farms and support them. While the major cities of the nation have grown in population since the industrial revolution, some 74% of the population of Auresia continues to live in towns and villages focused on lighter industry and agriculture or livestock.
 
===Ethnic groups===
 
Auresia is comprised of three ethnic groups - the [[Cheltai]], [[Karsk]], and [[Emther]]. These are amalgamated into one nationality - Auresians - though these groups still predominantly live in their native regions. Quite a bit of cultural mingling has taken place though, and the nation can accredit much of its stability to the interactivity between the peoples.
 
===Languages===
 
The language of the country is [[Auresian language|Auresian]]. It is a tongue that originated centuries before the empire itself in the Pastanan tongue. All commerce, government, and other public affairs are conducted in spoken and written Auresian only. Signage and notices within the state are posted in Auresian with no additional translations.


Languages Languages Languages The language of the empire is Auresian Language Auresian. It is a tongue that originated centuries before the empire itself in the Pastanan Language Pastanan tongue. All commerce, government, and other public affairs are conducted in spoken and written Auresian only. Signage and notices within the empire are posted in Auresian with no additional translations.
===Religion===


Religion Religion Religion Since time immemorial, the region that is now the Auresian empire has been tied together by two common factors - business and faith. This part of the world and some surrounding regions are the hub of their faith - known as the Lazarianism, Church of Lazarian - which has been practiced in these lands for over four thousand years. It is the dominant faith of the empire and is the official state religion. Other religious practices and groups are tolerated and allowed freely, though those that indulge in dangerous practices or ritual are dealt with accordingly. In his capacity as ruler, the Emperor is the defender of the faith.
Since time immemorial, the region that is now the Auresian state has been tied together by two common factors - business and faith. This part of the world and some surrounding regions are the hub of their faith - known as the United Orkanan Congregation of Auresia, which is a part of the [[Peratolian Orkanan]] interventionist branch of the faith. It is the dominant faith of the realm and is the official state religion. Other religious practices and groups are tolerated and allowed freely, though those that indulge in dangerous practices or ritual are dealt with accordingly. In his capacity as ruler, the emperor remains the Defender of the Faith.


Migration Migration Migration Migration within the empire is largely limited to business and trade. Foreign immigrants to Auresia can apply for what is formally known by the Ministry of State Security Auresia Ministry of State Security as Foreign National Status. While they are civilians of the empire, only under very special circumstances are they able to gain citizenship, serve in the military, or be considered for political appointment.
===Migration===


== Education ==
Migration within the nation is largely limited to business and trade. Foreign immigrants to Auresia can apply for what is formally known as Foreign National Status. While they are civilians of the nation, only under very special circumstances are they able to gain citizenship, serve in the military, or be considered for political appointment.
 
===Education===
Beginning at the age of five, all boys and girls must begin the work to acquire their General Education Certificate. Their first five years of education are considered primary schooling, their last five as secondary schooling. During this time, they start out with focus on basic education, which includes reading, writing, mathematics, and general history as well as physical activities. Their secondary years center on advanced subjects including higher mathematics, sciences, and philosophy. Boys also take courses in weapons, survival, and leadership as well as gentleman standards. Girls take courses in homemaking, child care, home economics, and the things important to a lady. All students take courses in general business and finance. Youth who achieve a certain level of academic status - quite high marks and performance in classwork, testing, and project assignments - can qualify for attendance to their provincial collegium. All men who attend university do so for two years and then take their service tour in the military. Once training is complete, they can continue their education. Universities are not permitted by law to have or maintain fraternities or sororities and all sports are extracurricular. All primary and secondary instructors are addressed as either Docent if holding a Baccalaureus or Dominus degree or as Professor if holding a Magister<nowiki>''</nowiki>s degree.
Beginning at the age of five, all boys and girls must begin the work to acquire their General Education Certificate. Their first five years of education are considered primary schooling, their last five as secondary schooling. During this time, they start out with focus on basic education, which includes reading, writing, mathematics, and general history as well as physical activities. Their secondary years center on advanced subjects including higher mathematics, sciences, and philosophy. Boys also take courses in weapons, survival, and leadership as well as gentleman standards. Girls take courses in homemaking, child care, home economics, and the things important to a lady. All students take courses in general business and finance. Youth who achieve a certain level of academic status - quite high marks and performance in classwork, testing, and project assignments - can qualify for attendance to their provincial collegium. All men who attend university do so for two years and then take their service tour in the military. Once training is complete, they can continue their education. Universities are not permitted by law to have or maintain fraternities or sororities and all sports are extracurricular. All primary and secondary instructors are addressed as either Docent if holding a Baccalaureus or Dominus degree or as Professor if holding a Magister<nowiki>''</nowiki>s degree.


== Healthcare ==
===Healthcare===
All cities, towns, and most larger villages have numerous clinics which can attend the general medical care of their residents. More serious conditions or troubles which the doctor feels require further attention and more specialized care are referred to a hospital. The Imperial Public Health Service maintains a presence in towns and cities across the empire and all doctors and nurses in the empire are members.
 
Since 7599 RH, Auresia has maintained a national healthcare system known as the National Health Service (''Servizio Sanitario Nazionale'').  Access is based on clinical need and not the ability to pay.  All citizens are eligible for free primary, emergency, and compulsory psychiatric care as well as secondary care.  Non-citizens have access to free emergency care only.  Citizens likewise have access to free prescription service for all necessary and maintenance medicines (such as for high blood pressure, diabetes, allergies, or asthma) while non-citizens can only receive medications deemed necessary as a result of their emergency care.  Druggists in the nation are highly trained and can assist with basic diagnosis of numerous ailments and provide general medical advice.
 
Private healthcare also exists for those who wish to make use of it. Private medical insurance can assist with this, and it is regulated to the same standards as the SSN.
 
===Social security===
 
Auresia maintains a social security system which provides a old age insurance to senior citizens as well as various public insurance allowances designed to supplement needs during times of need.  Several of the schemes (old age insurance and unemployment insurance) were initially introduced in the years immediately following the [[Pan-Anarian War]], elderly care insurance and disability insurance were established in 7593 RH during the Barsavi ministry.  Each scheme is funded through taxation on personal income, corporate income, and capital gains.


== Culture ==
== Culture ==
Main Article: Cuisine of Auresia Main Article: Culture of Auresia  
{{Main|Culture of Auresia | Cuisine of Auresia}}


The empire is a nation built upon an elaborate tapestry woven of traditions in food, dress, family, art, and science that all serve to make it the magnificent land it is built into over the centuries.
The country is a nation built upon an elaborate tapestry woven of traditions in food, dress, family, art, and science that all serve to make it the magnificent land it is built into over the centuries.


[[Category:Auresia]][[Category:Nations]]
[[Category:Auresia| ]][[Category:Countries]][[Category:Countries in Anaria]]

Latest revision as of 11:13, 8 November 2024

State of Auresia
Dominio Auresiano
Flag Coat of arms
File:Auresia emblem.png
Motto: Leo Numquam Dormit
"The Lion Never Sleeps" (Pastanan)
"Auresia Aeternum"
"Auresia Eternal"
Anthem: Vindus Salva l'Imperatore
Vind Save the Emperor
Locator map
File:Auresia Map.png
Capital city Cedelphia
Largest city Impport
Official language Auresian
Other languages
Ethnic group
Religion Peratolian Orkanan
Demonym(s) Auresian
Government
Government Type Unitary parliamentary constitutional monarchy
Emperor Cephero V
Prime Minister Sir Guglielmo di Polaggio
Legislature Senate
Establishment
Foundation 1 Alhela 4466
Area
Total xxx km2
Water % xxx
Population
Total xxx
Density xxx/km2
Economy
Economy type Market capitalist
GDP (total) Ꞡ TBA
GDP per capita Ꞡ TBA
Currency Florin (ƒ)
Inequality index TBA
Development index TBA
Other information
Time zone +0
Driving side right
Calling code +TBA
Internet code .aur
Nation number {{{nation number}}}

The State of Auresia (Dominio Auresiano), or simply Auresia, is a unitary parliamentary constitutional monarchy in eastern coastal Anaria. Straddling the continental subregions of Anaria Major and Thultannia, it is bordered to its north by Halland and Livaria, to the south by 128, 129, 134 and Medovenia, and to the west by 148. Its capital is Cedelphia and its largest city is Impport, the latter situated at the eastern mouth of the Hattaro Straits, connecting the two geographically disparate parts of the realm together.

Boasting a long-standing continuity, Auresia professes itself as one of the oldest continually extant nations in recorded history. According to tradition, the first instance of the Empire was born shortly after the new year of 4466 RH and has existed for over two millennia in various forms. Most consider the beginning of modern Auresia in the 7300s, during the Industrial Revolution; in which rapid technological and economic development had led the country towards establishing a global colonial empire through its newfound overseas territories. Much of the empire would be dismantled under decolonisation, save a few small overseas enclaves, spurring a change for the title for the Auresian monarchy. Despite this, many of the metropole's institutions have remained as fundamental components of the modern Auresian nation.

To date, the nation remains an influential power in the fields of finance and commerce, serving as a trading hub for commodities in Anaria and Stoldavia, and despite the loss of its global empire it is still one of the world's preeminent military powers.

History

Early period

Auresia as a united land appeared in the latter decades of the 43rd century, united by the military and diplomatic acumen of the legendary Adamo the Great, honoured in the nation's history as its first monarch. He drew the three predecessor states of the modern realm into the Triselene League, named after the coastal region, where the leaders of the respective states first met with him to unify the lands. Adamo died in 4429 after a 41-year reign, and was succeeded by his eldest son, Manion, who strengthened the nation through various military endeavours which spread its influence westward and southward.

This nation state would exist through the next thousand years until being fractured by the War of the Banners in 4968, which began shortly after the death of Arlo III, who history remembers as the one force largely keeping the two factions opposed in policy and tradition apart. With his passing, the rival families - House Accardo in the east and House Lamberto in the west - began to openly oppose each other. This opposition expanded into open civil warfare within the next three years, and for nearly four decades the two factions would engage each other throughout the nation in bloody and contentious fighting.

The fighting initially seemed to favour the Lamberto faction, when in 5001 they successfully lured the leader of the Accardo into attending a gathering of leadership, under the guide of negotiating a truce and eventually a settlement. While gathered in supposedly neutral ground on the Bellucente Plain, Lorenzo Accardo was stabbed by a hidden assassin, but in the ensuing confusion was able to escape the tent and flee into the nearby woods. After several days of searching, his body was never found, and he was presumed dead or lost. The rest of Lorenzo Accardo's family was reportedly slain or missing after a Janessari raid on Lutant a week later, and the civil war was ended with the surrender of the last of the Accardo loyalists. The Lamberto victory was short-lived, however, as within just a few days of fighting being ended raids by the Rundeen pirates began, taking advantage of the nation's weakened state to pillage and terrorise settlements all along the North Anarian coast.

Numerous attempts in the next few years to identify and destroy the Rundeen strongholds proved only partially successful, and the pirate confederacy remained a threat for several decades. It was suspected that they may have been coming from safe havens along the southern Stoldavian coast, but regional disputes and a lack of desire to risk drawing the nations of the region into protracted conflict dissuaded the leadership in Cedelphia from committing forces to stamping them out. This inaction allowed them to remain active and threaten settlements throughout the Chessex, Aer, and Calcic straits. Despite this recalcitrance to take the fight to the Rundeen, the leadership in Cedelphia took steps to strengthen coastal and regional defence, and the nation's navy began to slowly rebuild. The delicate balance of power within the Council of Lords, which had collectively governed the nation since the end of the War of the Banners, was shifted dramatically by the appearance in 5044 of Cephero Accardo, the grandson of Lorenzo Accardo who had been reported missing after the Janessari raid on Lutant. Having been taken by the mercenaries rather than slain, he had been adopted into their society and had become a part of them, rising to become first one of their foremost commanders and later their Jende'alor, or great chief. Unbound by the diplomatic and political strictures of the region, he used his forces to systematically hunt down the Rundeen and eliminate their safe havens after successfully routing their forces in a battle at Impport.

At the time of his reappearance, Cephero had one living relative who sat on the Council: his great-uncle Orazio Accardo, who had been left largely untouched for reasons never known outside of the higher echelons of the Lamberto family. In the intervening years he had become a voice for reason and moderation within the Council and was respected by its various interests. He was sent to greet his grandnephew when he arrived in Cedelphia and brought him before the Council. Despite the obvious fear the Janessari warlord created his position as a sort of folk hero to the people made him both a potentially useful presence and a potential threat to the power of the lords, but one that they could not openly address due to fear of popular sentiment turning against them. Cephero was permitted to join his great-uncle in Council sessions when the elder statesman began to suffer from ill health and ultimately took his place when his ability to attend was no longer possible. This created the opportunity he would then seize gradually over time to transform Auresia forever.

Through a judicious use of his political cunning and skills as a motivator and manipulator of people, Alexandros made many friends within the Council, most especially among the merchants and the more militant members, to enable himself to maintain a quiet control over those important blocs without undue struggle or dispute. Over the course of the next several years, he enacted several reforms that both pushed modernization within the league and promoted his popularity among the people. He became both an advocate for the well-being of the nation and its people, and a voice for the modernisation of its infrastructure and services to enable a more stable economic and social condition which improved living standards and attracted greater commerce to the country from regional and overseas entities. Gradually, despite not being speaker of the Council, Cephero began to eclipse it as his popularity with the common folk grew. Thanks to him, roads and bridges had been built or renovated, houses of healing and charity had been opened to aid the less fortunate, and the poor laws had been amended to reduce their more draconian aspects while still providing for those in greatest need. Eventually, Cephero' opinions became the Council's opinions, his thoughts its laws, and his voice its voice. A quiet attempt by the Lamberto family at rebellion against him was put down quickly and violently, with the last members of that family line being put to the sword between 5053 and 5055, ending their decades-old dispute once and for all.

Thus, with no significant remaining opposition to his continued prominence, Cephero assembled the Council on New Years Day of 5056 and proclaimed the start of a new era for Auresia. He declared the foundation of the Auresian Empire and was acclaimed Emperor by the Council, with the formal proclamations going out the next day. With this action, he established the Imperial House of Auresia which continues to rule the nation to modern times.

Industrial era

Modern times

The death of Cephero IV Maximus in 7637 at the age of 100 after a 70-year reign is considered the beginning of the end for the country's global empire. Historically he is recognised now as the last truly independently powerful Dynast Emperor, who had the authority on several occasions to simply order the Senate to do things a certain way when disagreement or other issues arose. Indeed, in the last years of his long rule Cephero had begun making moves to release many of the realm's colonies. Negasi, a part of the empire since the early 7400s, was released in early 7634 following independence rallies and anti-colonialism protests. Ephesus was released one year later in early 7635, and later that year the remainder of the colonies in D'Runia were released. This systematic dismantling of the empire continued under Cephero's grandson, Toriano I, who would be the last dynast sovereign of Auresia, with the title dropping the "dynast" following his death in 7675. The entirety of the empire was dismantled by the end of Toriano's fifth year on the throne in 7642. Following this, Auresia entered a short time of economic instability brought on by the loss of the overseas resources that had helped to sustain its global presence. This period was marked by an uptick of economic and industrial engagement with several of the country's neighbours, including long time historical ally Livaria. Since the turn of the century, the nation had been increasing its trade with Arvor and other rising states outside of Anaria with whom it shared friendly ties.

Geography

Auresia is a vast realm stretching across a range of topographies. Its sheer size makes it a land of varied climates, from the humid rainforests in the south to the snowy mountain ranges in the north. The geographical disposition of the nation has been an instrumental factor in its storied history, shaping the empire's economic, political, and cultural evolution.

The land can be primarily divided into several regions, each with its distinct geographic features:

The north of Auresia is dominated by the vast mountain ranges known as the Adamaic Mountains. These snowy peaks are not only a formidable natural defense against potential northern invaders but are also rich in minerals. Mining towns have historically sprung up around these mountains, contributing significantly to Auresia's treasury. There are numerous tales of the dangerous creatures and hidden valleys within these mountains, many of which are yet unexplored. It is rumored, though unconfirmed, that the Janessari sanctuary of Theros Obsidia is located somewhere in the Adamic Mountains.

The heart of Auresia consists of sprawling plains, making it the breadbasket of the empire. The central plains, watered by numerous rivers and streams, have been the seat of agriculture for centuries. These fertile lands are dotted with farms, villages, and major cities that connect the empire. The Corbolo River, the most significant waterway in Auresia, flows through these plains, providing a natural highway for trade and transport. A stretch of the river passes through the Imperial capital at Cedelphia.

The Auresian deep south is a dense rain forest which is a treasure trove of biodiversity. Thick and teeming with life, these forests are home to various exotic animals and plants. The woods have historically been a source of valuable herbs, spices, and medicinal plants, making them a sought-after destination for traders and explorers alike. However, the dense foliage also poses challenges in terms of navigation, and many who venture deep into these forests never return.

The western coastlines of Auresia boast some of the most beautiful beaches and ports in the realm. Cities along these coasts have grown into major trading hubs, benefiting from the maritime trade routes. The waters are also rich in marine life, contributing to a thriving fishing industry. The picturesque beauty of these coasts has given rise to numerous tales of mermaids and sea monsters in Auresian folklore.

The highlands in the east present a unique blend of flat plateaus and rolling hills. These lands are known for their scenic beauty and have been a favorite retreat for Auresian royalty and aristocracy. The eastern highlands are also rich in minerals, and there are several mines exploiting these resources. Several fortified cities have been built on these highlands, serving as vantage points and defense against potential eastern threats. The ancestral seat of the House of Alexandros, the city of Epoxague, is found here.

To the northwest of Auresia lies the strategic Hattaro Straits. Control over these straits has historically been crucial for the nation, as it connects Auresia to the wealthy lands of Lianna and facilitates maritime trade routes. This area was conquered and assimilated into the empire in the late 52nd century and has remained under Auresian control ever since. Over time, the country has fortified the regions surrounding these straits to ensure they remain under Auresian control, most especially in the aftermath of the Pan-Anarian War.

In terms of climate, Auresia's vastness ensures that it experiences a range of weather patterns. The northern mountain ranges are cold and snow-clad for most of the year. In contrast, the southern rainforests experience a tropical climate with heavy rainfall. The central plains have a temperate climate suitable for agriculture, while the coastal regions experience moderate weather with seasonal changes influenced by the sea.

Administrative divisions

Auresia is a divided into three tiers of subdivision (from largest to smallest): provinces, prefectures, and municipalities. Each level has a local structure of government which enacts national laws, infrastructure and works development, and other social issues. Each of the nation's provinces has its own distinct cultural, historical, and geographic identity. These provinces serve as the primary administrative units and are overseen by a popularly elected provincial council.

Government and politics

Auresia has a constitutional monarchy within a parliamentary democracy.

Monarch

Cephero V.

Central executive prerogative is held by the emperor, a hereditary member of the House of Alexandros, who is head of state. They delegate this power to the head of government and the legislature but retain important political powers in the event of political deadlock or crisis. Thus, the government of the nation acts on behalf of, and in the name of, the monarch. The institutions of government in the nation are collectively referred to as Il governo di Sua Maestà (His Majesty's Government). Only the monarch has the power to dissolve the Senate and can do so on the request of the prime minister, but they can refuse to do so according to the dictates of the constitution. Under specific circumstances, the emperor can command the prime minister to dismiss a Cabinet minister or other senior official.

The principle Imperial residence is Veneziano Palace, which stands atop Aurelio Hill in the centre of the Five Hills District of Cedelphia. They also have official residences at Portivorno House on the Isle of Galinara and Epoxague Palace in western Auresia which they spend time at during different times of the year. During the annual ceremony where the emperor opens the Senate, he wears a white robe with a broad purple hem. The emperor receives all military, foreign affairs, and intelligence reports before the prime minister does.

The monarch is guarded 24 hours a day by the dedicated troopers of the highly elite Tentenal Guard, a force of 500 professional, veteran soldiers which has protected the emperors of Auresia since the days of Cephero I Maximus, who created the unit from a hardened core of loyal Janessari warriors. The Tentenal serve and obey the emperor alone, as is tradition.

By longstanding ancient tradition, succession is from the reigning monarch to their eldest legitimate child, male or female. The membership of the Imperial House is defined as the monarch, their consort, the empress dowager (the monarch's mother), the grand empress dowager (the mother of their predecessor), their legitimate sons and daughters and their consorts (if married), and their legitimate grandsons and granddaughters and their consorts (if married). In the case a reigning monarch abdicates (which has never happened), they would be referred to as the emperor emeritus or empress emerita.

The present occupant of the Golden Lion Throne is Emperor Cephero V, who has reigned since 7688 when he succeeded his mother Empress Eshiala, the first non-Dynast sovereign in over two millennia, and the first empress regnant in nearly three centuries. The eldest grandson of Toriano I, he was born during the reign of his great great grandfather, Cephero IV Maximus, who died in 7637 after a 70-year reign. He has been married since 7643 to Iolanda Sodini, daughter of the Baron of Mateggio. They have four children (three sons and a daughter) and his heir apparent is his eldest son, Crown Prince Elrood.

The line of the last four monarchs of the House of Alexandros is as follows:

  • Cephero IV Maximus
    • lived 7537-7637 (aged 100)
    • reigned 7567-7637 (70 years)
  • Toriano I
    • lived 7579-7675 (aged 96)
    • reigned 7637-7675 (38 years)
  • Eshiala I
    • lived 7601-7688 (aged 87)
    • reigned 7675-7688 (13 years)
  • Cephero V
    • born 7623 (aged 65)
    • reigned 7688-present

Prime Minister

The prime minister (Primo Ministro), as head of government, is responsible for setting policy and overseeing the government of the nation. They are the leader of the majority party or coalition of parties in the Senate after each general election. This individual is summoned by the emperor following the election and invited to form a government. In this informal ceremony, the summoned leader kisses the monarch's hand and swears to serve the Crown loyally and in good faith, recognising the authority they derive from its prerogative. Throughout each administration, the prime minister meets with the sovereign weekly, typically at Veneziano Palace, in a private one-on-one session. They serve concurrently with the term of the Senate and retain their office as long as they retain the confidence of the legislature. The current prime minister is Sir Guglielmo di Polaggio, the leader of United Auresia (Auresia Unita).

The prime minister is assisted in their duties by the men and women of the Cabinet of Ministers (Gabinetto dei Ministri), which is the principal executive organ of government. Its members are appointed by the emperor at the request of the prime minister, and in a government where a single party holds the majority in the Senate, they will all be drawn from that party. In a coalition government, they will be a combination of members of the different parties in said coalition. The ministers are individually in charge of the ministries of the government, and they take decisions collectively with the prime minister. Its membership consists of the ministers of foreign affairs, defence, the interior, justice, finance and economics, public health, education, social services, labour, culture, transport, energy, and agriculture.

Senate

The Senate (Senato d'Auresia) is the unicameral legislature of the nation, with 577 members. They are elected by popular vote by all Auresian citizens at least 18 years of age in a general election held every four years. Each senator represents a constituent district of approximately 155,000 people, and the membership is a mixture of both hereditary peers, life peers, and regular citizens, all of equal status regardless of personal or familial titles. The Speaker of the Senate is a member acclaimed by the membership and recognsied in their position by the emperor. During the annual ceremony where the emperor opens the Senate, senators wear a white robe with a broad red hem, while the Speaker wears the same robe with a double red hem. The Senate meets in the Palazzo della Legislatura, located on Palatane Hill in the Five Hills District of Cedelphia.

All members of the Senate stand for the general election held every four years (if not held sooner). In the event a government falls due to a successful no confidence vote or failure of a critical vote, an immediate election will be called. Should the current Senate remain active for the full four-year term, it dissolves automatically, and elections are called. The longest period the Senate went without dissolving before the end of its full mandate was during the tenure of Hieronymous Lord Barsavi as premier and leader of the Civic Democrats, which lasted from 7581 to 7604, a total of 24 years, and is concurrently the single longest term ever served by a single Auresian prime minister.

The Senate has the sole power to formulate and pass legislation which establishes the laws, regulations, and standards of the nation. Each bill voted on requires a simple majority (290 votes) to pass. From here, the bill goes to the emperor who can grant Imperial Assent or, under certain circumstances, exercise the Imperial Veto. Should an Imperial Veto occur, a three-fifths majority (348 votes) of the Senate must vote to override it. If the veto is not overridden, the legislation is "dead" for a minimum of one year before it can again be presented for consideration. Likewise, the Senate must vote to approve a request by the prime minister to declare war, requiring a simple majority vote. When the request is approved, it requires the sign manual of the emperor to be affirmed, at which time a copy of the declaration is delivered to the diplomatic representative of that nation. Similarly, only the Senate can declare a cessation of hostilities, which is also passed by a simple majority but does not require the sign manual of the sovereign.

Whatever political party or coalition of parties holds the majority of seats after each general election will form the government for that four-year mandate, with the emperor summoning the leader of that party or coalition and inviting them to accordingly form said government. A party must secure at least 289 seats in an election to win an outright majority. Currently, five political parties are represented within the Senate as of the 7688 elections:

  • United Auresia (Auresia Unita, AU), centre-left, social democracy, social nationalism, economic progressivism. Currently holds 303 seats.
  • Civic Democrats (Democratici Civici, ID), centre-right, liberal conservatism, civil nationalism, economic liberalism. Currently holds 208 seats.
  • Centre Alliance (Alleanza di Centro, AdC), centre, centrism, pragmatism, reformism. Currently holds 49 seats.
  • Forward Auresia (Avanti Auresia, AA), left-wing, green politics, pacifism, progressivism. Currently holds 11 seats.
  • Brothers of Auresia (Fratelli d'Auresia, PRI), right-wing, nationalism, social conservatism, economic conservatism. Currently holds 6 seats.

Supreme Court

The Supreme Court (Corte Suprema d'Auresia) is the highest judicial tribunal of the realm. The body consists of the chief justice and eight associate justices, who sit together as the final level of judicial review within the nation. The members of the court are selected, interviewed, and short-listed by the Judicial Selections Committee consisting of the Chief Justice and a panel of six senior judges. These nominees are then considered and approved by the Senate. Each member serves for life. Those on the list who are not selected remain so for five years, barring their retirement, and can be reconsidered should a sitting Justice choose to step down. Additionally, those who are short-listed by the committee can be removed from the approved list should circumstances make them ineligible.

Law and criminal Justice

Formulation of all laws is the responsibility of the Senate, whose members formulate, debate, and promulgate the legislative rules and standards of the nation. The courts of the nation are separated by administrative areas. The Supreme Court sits at the top of the courts system and meets in Cedelphia. Below it is the provincial, prefectural, and municipal courts.

Military

The military strength of Auresia is a combination of four services, each of which fulfills specific functions and roles. These services include the Auresian Air Force, Auresian Army, Auresian Marines, and Auresian Navy. The forces are overseen at their pinnacle by the monarch, who exercises de jure control authority over military activities as Commander-in-Chief. Day to day, de facto military control is exercised by the prime minister in concert with the minister of defence and the Defence Council. Legislative oversight is the responsibility of the Senate Defence Committee. The nation's defence expenditure for 7689 RH was ƒ52.8 billion, or 3.1% of its GDP.

While the nation is no longer a global empire, its military remains one of the most formidable in the world, with a strong navy and air force. The Auresian Navy remains one of the strongest in Anaria operating four aircraft carriers (with 249 aircraft between them), twelve nuclear-powered attack submarines, and 91 surface warships divided between cruisers, destroyers, and frigates. The Auresian Air Force operates 991 aircraft, just over half of which are multi-role fighters. Between the Auresian Army and the Imperial Marines the nation has approximately 225,000 troops.

Past weaponry of the Armed Forces, as well as arms, equipment, and recovered technology of nations they have faced in historical conflicts, is on display at the Imperial War Museum in Cedelphia.

Economy

Main article: Economy of Auresia

Agriculture

Both hardwood and softwood are grown in specially managed tree farms and used in domestic construction as well as being exported abroad. Because of the levels of material available, Auresia does not export much hardwood. Auresia has a specialized group of ranger-troopers known as the Imperial Foresters. They are a long-serving elite search and rescue group that also is charged with conservation and control of hunting in the provinces.

Auresian cuisine is particular about fresh vegetables and fruits, and the nation has extensive farmland which provides these needs. The markets of large cities and small towns alike are daily stocked with freshly picked and washed produce, and this fresh preference has translated to the delicious dishes found at tables across the country. Because of its long series of coastlines, Auresia has a diet that is healthy in seafood, which Auresian trawlers harvest in large quantities every year. They package and export large volumes of fish and shrimp. Flooded dikes are also maintained as fish farms, where fish and shrimp alike are grown for harvesting.

Mining

The Atenian mountains that dominate a large portion of the nation's southeastern provinces are home to mines for numerous natural resources. Auresia tends to keep its production for local use, most especially industry-important materials. What Auresia cannot produce on its own, it imports in exchange for commodities that the state has in abundance. These resources include iron ore, lead, and nickel-copper, salt, limestone, and marble.

Manufacturing

The industrial heartlands of Auresia, situated in the northeastern part of the nation and in particular in the two provinces flanking the Hattaro Straits, as well as easternmost regions of the realm, are home to extensive mixed industrial production. While no longer one of the preeminent powers of the world, Auresia remains home to several of the most shipyards in the world, and these areas are home to numerous industries. The north has many textile factories and mills.

Transport

Transportation in the nation is done via train, automobile, and bicycles locally. All major cities and large towns are connected by the nation's extensive rail network. From there, district rail and omnibus service provides transit to the nearby smaller towns and villages or to further destinations. Most citizens own their bicycles, which they enjoy riding, and many use them for their daily travel.

Trade

Auresia maintains open and fair-trade relations with any and all nations that approach the state in good faith. The state of diplomatic affairs between Auresia and other nations tends to reflect in the trade relations between them. There are some instances, though, of those states where Auresia has less than stellar relations but still maintain wide-ranging trade and exchange in recognition of mutual need and necessity. The nation's exports include jewelry, timber, leather goods, non-perishable foods, technology, energy products...

Energy

Auresia draws its power supply from four primary sources - biodiesel, hydroelectricity, nuclear, and wind.

After the fossil fuels market dried up, Imperial Oil & Gas, which was a world leader in energy production at the time, would close down its operations. It has since been succeeded by Imperial Atomics, S.p.A. which manufacturers nuclear power technology and Imperial Fuels, S.p.A., which produces biodiesel and biogas.

Science and Technology

Auresia has always maintained an atmosphere of innovation and advancement in its sciences and the universities and prominent laboratories of the nation are known to be hubs of research and development. Teams of specialists and theorists in many fields have contributed in ways both large and small and their efforts have helped in innumerable ways to improve how things are done, in what manner they are done, or in improving the productivity and effectiveness of said process. Auresian scientists and engineers have contributed extensively to science and medicine over the centuries such as Varnius Lord Acilida and his development of thermite; Rolan Belmondo, and his Belmondo difference engine; and Leonardo G. Caprivi, and his discoveries of germ theory and the development of antiseptic medical procedures. Also credited to Auresian scientists and doctors are the development of morphine, penicillin, and the process known as pascullisation (pasteurisation), developed by Cristoforo Paolo Pasculli. Its engineers have likewise contributed to telegraph code, the telephone, phonograph, and microphone.

Demographics

Urbanisation

As the growth of industrialization spread throughout the nation, various steps were taken to ensure that overpopulation of the major cities does not occur. In the years since, the government maintains a detailed census of all living within cities and large towns and the use of industry has kept populations largely stable in outlying areas. While industry remains a strong part of business and employment, there is still extensive agriculture. Large and small towns and villages still are situated near said farms and support them. While the major cities of the nation have grown in population since the industrial revolution, some 74% of the population of Auresia continues to live in towns and villages focused on lighter industry and agriculture or livestock.

Ethnic groups

Auresia is comprised of three ethnic groups - the Cheltai, Karsk, and Emther. These are amalgamated into one nationality - Auresians - though these groups still predominantly live in their native regions. Quite a bit of cultural mingling has taken place though, and the nation can accredit much of its stability to the interactivity between the peoples.

Languages

The language of the country is Auresian. It is a tongue that originated centuries before the empire itself in the Pastanan tongue. All commerce, government, and other public affairs are conducted in spoken and written Auresian only. Signage and notices within the state are posted in Auresian with no additional translations.

Religion

Since time immemorial, the region that is now the Auresian state has been tied together by two common factors - business and faith. This part of the world and some surrounding regions are the hub of their faith - known as the United Orkanan Congregation of Auresia, which is a part of the Peratolian Orkanan interventionist branch of the faith. It is the dominant faith of the realm and is the official state religion. Other religious practices and groups are tolerated and allowed freely, though those that indulge in dangerous practices or ritual are dealt with accordingly. In his capacity as ruler, the emperor remains the Defender of the Faith.

Migration

Migration within the nation is largely limited to business and trade. Foreign immigrants to Auresia can apply for what is formally known as Foreign National Status. While they are civilians of the nation, only under very special circumstances are they able to gain citizenship, serve in the military, or be considered for political appointment.

Education

Beginning at the age of five, all boys and girls must begin the work to acquire their General Education Certificate. Their first five years of education are considered primary schooling, their last five as secondary schooling. During this time, they start out with focus on basic education, which includes reading, writing, mathematics, and general history as well as physical activities. Their secondary years center on advanced subjects including higher mathematics, sciences, and philosophy. Boys also take courses in weapons, survival, and leadership as well as gentleman standards. Girls take courses in homemaking, child care, home economics, and the things important to a lady. All students take courses in general business and finance. Youth who achieve a certain level of academic status - quite high marks and performance in classwork, testing, and project assignments - can qualify for attendance to their provincial collegium. All men who attend university do so for two years and then take their service tour in the military. Once training is complete, they can continue their education. Universities are not permitted by law to have or maintain fraternities or sororities and all sports are extracurricular. All primary and secondary instructors are addressed as either Docent if holding a Baccalaureus or Dominus degree or as Professor if holding a Magister''s degree.

Healthcare

Since 7599 RH, Auresia has maintained a national healthcare system known as the National Health Service (Servizio Sanitario Nazionale). Access is based on clinical need and not the ability to pay. All citizens are eligible for free primary, emergency, and compulsory psychiatric care as well as secondary care. Non-citizens have access to free emergency care only. Citizens likewise have access to free prescription service for all necessary and maintenance medicines (such as for high blood pressure, diabetes, allergies, or asthma) while non-citizens can only receive medications deemed necessary as a result of their emergency care. Druggists in the nation are highly trained and can assist with basic diagnosis of numerous ailments and provide general medical advice.

Private healthcare also exists for those who wish to make use of it. Private medical insurance can assist with this, and it is regulated to the same standards as the SSN.

Social security

Auresia maintains a social security system which provides a old age insurance to senior citizens as well as various public insurance allowances designed to supplement needs during times of need. Several of the schemes (old age insurance and unemployment insurance) were initially introduced in the years immediately following the Pan-Anarian War, elderly care insurance and disability insurance were established in 7593 RH during the Barsavi ministry. Each scheme is funded through taxation on personal income, corporate income, and capital gains.

Culture

Main articles: Culture of Auresia and Cuisine of Auresia

The country is a nation built upon an elaborate tapestry woven of traditions in food, dress, family, art, and science that all serve to make it the magnificent land it is built into over the centuries.