Wolgos Cultural norms and traditions: Difference between revisions

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(Created page with "== How to Tell if You're a Hergom Wolgos == === If you're a Hergom Wolgos... === * Your clan is your immediate source of support and your immediate social circle; they are your extended family. Your clan can probably lend you money without expecting interest, though they will anticipate future favours. * Your tribe is everything; you depend on it for your comfort, work, and safety. Without your tribe, you are vulnerable, and the law becomes meaningless; you are prey. *...")
 
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* As a man, you must respect a woman's boundaries. A woman usually has a circle of men—brothers, father, husband, or sons—who are more than happy to beat you up or worse if you cross a red line. You are also expected to protect the women in your life.
* As a man, you must respect a woman's boundaries. A woman usually has a circle of men—brothers, father, husband, or sons—who are more than happy to beat you up or worse if you cross a red line. You are also expected to protect the women in your life.
* Your children and clan children are everything to you. Your aim in life is to produce as many as you can, protect them, and nurture them. You will discipline them harshly if they step out of bounds and expect them to be loyal to your clan, tribe, and you.
* Your children and clan children are everything to you. Your aim in life is to produce as many as you can, protect them, and nurture them. You will discipline them harshly if they step out of bounds and expect them to be loyal to your clan, tribe, and you.
* You would have had a gnarly laceration, broken nose, jaw or some other bone at least a few times in your life as a result of sports, a fight or some kind of altercation, you wear the scars with pride.


=== If you died tonight... ===
=== If you died tonight... ===
Line 74: Line 75:
* When you negotiate, you never say what you mean. It’s weird to be direct and stupid. Hold your cards close to you and create a deceptive illusion to safeguard your interests. To lie is polite, and to be honest can be confusing as everyone expects you to lie and will read between the lines.
* When you negotiate, you never say what you mean. It’s weird to be direct and stupid. Hold your cards close to you and create a deceptive illusion to safeguard your interests. To lie is polite, and to be honest can be confusing as everyone expects you to lie and will read between the lines.
* If your tribe gives you an opportunity in a different city or region, you usually expect to move with ease and either have a home parking spot or an apartment waiting for you, the same if you work with a different tribe.
* If your tribe gives you an opportunity in a different city or region, you usually expect to move with ease and either have a home parking spot or an apartment waiting for you, the same if you work with a different tribe.
== Humans Archetypes as Perceived by the Wolgos ==
=== Stained Mirror Archetype ===
This archetype portrays a human who mirrors the emotions of those around them, forever condemned to be swayed by every strong emotion they encounter. They absorb these emotions to the point of irrationality, reacting to any stimulus and unable to claw their way out of a pit of emotions. Their psyche becomes stained by the emotions of others, rendering them perpetually overwhelmed. This archetype is deeply rooted in Wolgos literature, tracing back to the Eokoesr in Old Dhonowlgos. Prolonged abuse and witnessing the suffering of others wore down the Eokoesr, causing them to lose all composure and become nervous wrecks in the face of aggression or punishment.
To the Wolgos, the Stained Mirror Archetype is pitiful, illogical, and deeply comical. It symbolizes the ultimate lack of control, an individual who cannot maintain their own emotional stability but instead becomes a reflection of the turmoil around them. This archetype continues to feature in Wolgos comedy, depicting overly sensitive and dramatic humans who crumble under even the lightest emotional pressure.
In Wolgos society, emotional control and stoicism are valued traits. They see themselves as masters of their own minds, unflinching in the face of adversity. The Stained Mirror Human, by contrast, is seen as weak and fragile, a being who cannot navigate the complexities of life without being overwhelmed by the emotions of others. This lack of self-mastery is both alien and amusing to the Wolgos, who find it difficult to comprehend how someone could live in such a state of constant emotional flux.
In Wolgos literature and theatre, the Stained Mirror Human is often depicted in exaggerated scenarios to highlight their perceived absurdity. They might be shown bursting into tears at the slightest provocation or becoming hysterical over minor incidents. These portrayals serve to reinforce the Wolgos' sense of superiority and their belief in the importance of emotional fortitude.
=== Echoes and Shadows Archetype ===
In Wolgos culture, echoes and shadows typically symbolize fictitious illusions. This archetype references the human compulsion to create rigid dichotomies of right and wrong, which the Wolgos perceive as a neurotic and purposeless abstraction. Humans embodying this archetype are depicted as sticklers to imaginary rules to an extreme, often contradicting themselves into a state of indecision and inaction as they struggle to rationalize their self-imposed constraints. They find a myriad of "wrongs" within a "good," leading to a paralytic lifestyle dominated by internal conflict.
The Echoes and Shadows Archetype portrays humans who are obsessed with moral absolutes, endlessly debating and second-guessing their decisions. The Wolgos view this as a bizarre and irrational behaviour, one that prevents individuals from taking decisive action. In their eyes, these humans are caught in an endless loop of self-contradiction, unable to move forward because they are trapped by their own rigid moral framework.
From the Wolgos perspective, this neurotic adherence to imaginary rules is both pitiful and amusing. They see these individuals as wasting their lives in futile deliberation, paralyzed by their inability to reconcile the countless "wrongs" they perceive in every situation. The Wolgos, who value pragmatism and decisiveness, find this behaviour incomprehensible and ripe for mockery.
In Wolgos literature and theatre, the Echoes and Shadows Archetype is often depicted in exaggerated scenarios to highlight its absurdity. Characters may be shown agonizing over the most trivial decisions, their minds spiralling into chaos as they try to navigate their self-imposed moral labyrinth.
=== Butterfly Archetype ===
As a hapless butterfly will fly into an open palm, drawn by a hypnotic drop of sweet nectar, only to be ensnared in a crushing fist, so too is the naïve human bewitched by smiles and sweet words. The Butterfly Archetype depicts humans as trusting to the point of self-destruction, unable to see beyond the façade before them. These humans are portrayed as gullible, readily believing even the most preposterous statements and reassurances. They are depicted as unable to recognize the danger or ridicule they are being drawn into, making them easy prey for those with ill intentions.
In Wolgos culture, the Butterfly Archetype symbolizes the tragic vulnerability and inherent folly of human nature. These humans are seen as perpetually susceptible to deception, their trust easily manipulated by superficial charm and false promises. The Wolgos, who pride themselves on their cunning and discernment, view this blind trust as both pitiful and laughable. To them, the Butterfly Human is a figure of inevitable doom, destined to be exploited or destroyed due to their inability to perceive the true nature of those around them.
This archetype often serves as a cautionary tale in Wolgos literature and theatre. Stories featuring Butterfly Humans typically highlight their tragic fates, emphasizing their unawareness and the ease with which they are led into traps.
=== The Self-Immolation Human ===
The Self-Immolation Human is characterized by an overwhelming and irrational willingness to sacrifice their own well-being for the sake of others, even for complete strangers. This archetype embodies a level of selflessness that the Wolgos find bewildering and utterly foreign. These humans will give away their last piece of bread, jump into peril to save someone who means nothing to them, or work tirelessly without any expectation of reward or recognition.
In Wolgos literature, the Self-Immolation Human is depicted as a figure of both admiration and derision. While the Wolgos can understand and even respect self-sacrifice when it is directed towards one’s own kin, tribe, or species—actions that further collective interests—they find the indiscriminate altruism of the Self-Immolation Human to be profoundly illogical and self-destructive. The Wolgos, who prioritize their own survival and the advancement of their group above all else, cannot fathom the mindset that leads one to consistently place others' needs above their own without any strategic gain.
The Self-Immolation Human's actions are often depicted as futile and tragic. They might save a life or provide aid, only to suffer or perish as a result. The Wolgos see this behaviour as a tragic flaw, an example of misguided idealism that leads to unnecessary suffering. In contrast to the Wolgos' strategic and calculated approach to life, the Self-Immolation Human's impulsive generosity is seen as a glaring weakness.
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[[Category:Culture by country|Hergom]][[Category:Culture of Hergom|-]]

Latest revision as of 06:20, 7 September 2024

How to Tell if You're a Hergom Wolgos

If you're a Hergom Wolgos...

  • Your clan is your immediate source of support and your immediate social circle; they are your extended family. Your clan can probably lend you money without expecting interest, though they will anticipate future favours.
  • Your tribe is everything; you depend on it for your comfort, work, and safety. Without your tribe, you are vulnerable, and the law becomes meaningless; you are prey.
  • You work for a large tribal conglomerate. You started working young and received education and training within your job. You expect your tribe to look out for your interests, and you will be active in its hierarchy.
  • You may have an independent business, but you are tied to your tribe as you depend on your tribal services to run your business, ensure your safety, and maintain peace of mind. You pay part of your profits to your tribe.
  • You work seven days out of an eleven-day week. One of your days is strictly reserved for attending temple and other religious duties; another day is strictly reserved for family activities and socialising or for sport if there is an important match, but you can combine both activities.
  • You sleep during bright daylight hours while humans toil, overseen by unfortunate Wolgos stuck with the day shift.
  • If you are a man, you likely spend your free time in your local gym, working out, chatting with friends, and chilling out while drinking chamomile or coffee. The gym is not just for exercise but also for socialising, listening to music, playing games, and wasting hours away.
  • Bhut'sworos and Xorgis are your favourite team sports. You enjoy the fast-paced, violent gameplay and support a local or tribe-affiliated team.
  • If you are a woman, you spend a lot of time caring for your many children. Your home is impeccable and a source of pride; you endeavour to make your home opulent and to make other women envious.
  • As a woman, you will spend a lot of your time visiting other women's homes, getting together for chamomile or coffee. Gossip fuels your life, and you have a wide social circle. You will most likely be bitten by the entrepreneurial bug and be part of a direct sales business.
  • You eat lots of meat, fat, and animal products. You love fermented and pickled foodstuffs such as meats and vegetables. You drink a lot of milk, cream, and yogurt, and you love alcoholic milk products. Your desserts are very mild, typically a mix of savoury with a hint of sweet; you find human treats overly sweet and repulsive.
  • As a man, you find Wolgos women prickly. If they are married, they will be polite but cold and distant; if they are single and not interested in you, they won't even give you the time of day and might appear very critical. A single friendly woman means she is interested in you and inviting you to court her. The only women in your life who are sweet and loving are your sisters, mother, grandmother, and, most importantly, your wife.
  • As a man, you must respect a woman's boundaries. A woman usually has a circle of men—brothers, father, husband, or sons—who are more than happy to beat you up or worse if you cross a red line. You are also expected to protect the women in your life.
  • Your children and clan children are everything to you. Your aim in life is to produce as many as you can, protect them, and nurture them. You will discipline them harshly if they step out of bounds and expect them to be loyal to your clan, tribe, and you.
  • You would have had a gnarly laceration, broken nose, jaw or some other bone at least a few times in your life as a result of sports, a fight or some kind of altercation, you wear the scars with pride.

If you died tonight...

  • You would have lived in a tribal residential complex or mobile home, lavishing dearly on your home.
  • Your home would have at least one large and comfortable communal bathing room and a communal toilet room. Some homes have private bathing and toilet rooms.
  • You would own a television or two, have a telephone line, and, as a forward-looking Wolgos, you may have invested in one of the new personal computers that come with their own TV screen.
  • You would have expected all four networks to appear on your TV. For you, it's normal to see pornography broadcasted on television networks. You also expect to be able to shop using your TV and phone.
  • You would have a strong and unwavering belief in Dlrocha, a belief in superstitions, and you would have sought the wisdom of mystics.
  • You would most likely have undertaken your death pilgrimage unless you died an unplanned death. You would have taken the pilgrimage naked and barefoot, gone from shrine to shrine as you walked amongst nature, letting the elements, exhaustion, and hunger claim your life. You would have sought a dignified spot to curl up and die, helping others struggling to do so.
  • You'd probably consider most grains as animal fodder, viewing insects, earthworms, humans, and almost every other animal as food. You'd consider bread and other grain-made foods as a garnish rather than a staple.
  • You wouldn't know much about other cultures and would have an immediate and reflexive disdain for human culture and arts. Only the elite appreciate human culture.
  • You'd probably have a more specialised education for your role in life, believing education is a part of work. For more academic pursuits, it’s up to you to seek such education from the Pléh1ghmén distance education network.
  • You'd expect the postal service to work perfectly, using it to pay your bills and send formal communications.
  • You would expect trains to work perfectly but to leave late, as families running each train won’t depart until they have filled the train and maximised their earnings. Train journeys can typically take days across the huge expanse of Hergom, but trains are comfortable and, as they are living moving towns, they offer lots of entertainment and services.
  • You may have owned a car, but they are expensive and a serious commitment. If you owned a car, it would be a family car, a source of pride even if fuel costs dent your disposable income.
  • You'd be worried about becoming embroiled in a legal issue; arbitration would involve your tribe and could be lengthy. You'd have to pay for legal and policing services. You’d be expected to pay for your arrest, cell, and the services of the officers. If you are accused of a serious and scandal-prone crime, you might have to sell your car or broker a bond to pay for a detective and forensic consultant to help you, as you can be sure your accuser is paying for their own.
  • You have no human friends. Humans are strange, weak, gullible, and prone to bizarre emotions that are at best pitiful and at worst enraging. You find humans overly dramatic and prone to fall into aberrant logical traps such as guilt and cheap, freely given empathy. You don’t know why, you can't pinpoint the reason, but humans have this quality that engenders an urge to toy with them, to hurt them emotionally or physically, and it’s just so delicious to do so.

Everybody knows that...

  • Milk, cream, and yogurt come in glass bottles; fermented meat and vegetables in glass jars; fish and preserved meat in tins.
  • Shaving lather comes in bars you froth up with water. Razors are reusable, and you typically only need one or two in a lifetime.
  • Whey, clear bone broth, and cold chamomile are some of the most refreshing drinks. Other than that, sodas of mango, passion fruit, or berries are best for their refreshing tartness.
  • Live baby mice or large juicy naesslor grubs make fantastic snacks to have with an alcoholic drink.
  • Money comes in base six and twelve; it’s just easier to count.
  • Marriage is for love, and once you find a special woman, she is all yours, and you must emotionally possess her. You expect her to be entirely devoted to you. Nevertheless, it is absurd for her to expect you to be sexually faithful.
  • Great doctors are female. They will care for you, and you can trust them. Male doctors are typically academics and are very scary; you don’t trust them not to use you for their professional curiosity.
  • Humans usually live in the countryside toiling or in towns far from you. They are typically afraid and struggle to live amongst you. Nevertheless, there are humans crawling like vermin on the outside of Wolgos complexes and industries, scavenging a living.
  • For pride, you must continue using the measuring systems of old Dhonowlgos, but you are familiar with the metric system.
  • A red light means stop, a flashing white light means wait, and a white light means go.
  • If a man has sex with a man, he is a Hlrike and must go to the Hlrike military to serve. If a woman has sex with a woman, she is being playful but ultimately needs a man.
  • There is nothing shameful about the Wolgos body; you must ensure you keep your body attractive. You find nudity normal and mundane.
  • Your tribe won’t fire you, but they will demote you to lower-than-scum jobs if they must.
  • Films are always in Wolgos. You have likely never seen a foreign film.
  • Wolgos punctuation is unlike standard human punctuation; there are no commas or dots for decimals but special vertical strokes.
  • Saccharine smiles mean danger; someone is trying to take advantage of you or is likely to hurt you.

Contributions to Civilization...

  • You are proud of your subspecies' history, seeing the old Dhnowlgos era with nostalgia and romantic reverence.
  • You feel your subspecies has been a victim of humans despite fully knowing that most conflicts were started by your subspecies and that your people have never treated humans during conflicts with compassion or humanity. In fact, you are aware your people have gone out of their way to victimise humans. Yet you see this as fully justified.
  • You know your history well and with nuances but have a very superficial and distorted knowledge of human civilisation and history.
  • You expect and believe it’s essential for your nation to be perpetually in conflict, as war makes your people strong.
  • Dinner is your largest meal, typically you have it at around 4 am just a few hours before bed.
  • Arvorians, Kamurans, Livarians, and the Helish are your mortal enemies; all other humans are prey, but you don’t tell them that—they are customers and friends as far as they are concerned.
  • Chivalry is a Wolgos art; only Wolgos men know how to treat and care for women—Wolgos women, that is. Humans do not understand Wolgos chivalry and seem to think it’s borderline abusive.
  • Most jokes about other peoples are about the Eokoesr and Arvorians.
  • You feel comfortable travelling anywhere in Hergom, maybe just a bit guarded in other tribes' territories.
  • Politics are tribal; any man can become Heghnom Kawisoos. He just needs to be one crafty politician who has risen through the tribal hierarchy, and it helps to be from a prestigious clan.

Space and time...

  • if you have an appointment, you'll mutter an excuse if you're five minutes late and apologise profusely if it’s ten minutes. If you are an hour late, you better bring a gift or hope there is a slim chance someone will see you.
  • If you're talking to someone, you get uncomfortable if you don’t know someone approaching you closely. They must be ready to expect an insult or to be shoved away.
  • You don’t usually have to haggle and you would rather think your friends see you as a generous spender. If they are human, you must try to squeeze as much out of them as possible or just take whatever they have.
  • When you negotiate, you never say what you mean. It’s weird to be direct and stupid. Hold your cards close to you and create a deceptive illusion to safeguard your interests. To lie is polite, and to be honest can be confusing as everyone expects you to lie and will read between the lines.
  • If your tribe gives you an opportunity in a different city or region, you usually expect to move with ease and either have a home parking spot or an apartment waiting for you, the same if you work with a different tribe.

Humans Archetypes as Perceived by the Wolgos

Stained Mirror Archetype

This archetype portrays a human who mirrors the emotions of those around them, forever condemned to be swayed by every strong emotion they encounter. They absorb these emotions to the point of irrationality, reacting to any stimulus and unable to claw their way out of a pit of emotions. Their psyche becomes stained by the emotions of others, rendering them perpetually overwhelmed. This archetype is deeply rooted in Wolgos literature, tracing back to the Eokoesr in Old Dhonowlgos. Prolonged abuse and witnessing the suffering of others wore down the Eokoesr, causing them to lose all composure and become nervous wrecks in the face of aggression or punishment.

To the Wolgos, the Stained Mirror Archetype is pitiful, illogical, and deeply comical. It symbolizes the ultimate lack of control, an individual who cannot maintain their own emotional stability but instead becomes a reflection of the turmoil around them. This archetype continues to feature in Wolgos comedy, depicting overly sensitive and dramatic humans who crumble under even the lightest emotional pressure.

In Wolgos society, emotional control and stoicism are valued traits. They see themselves as masters of their own minds, unflinching in the face of adversity. The Stained Mirror Human, by contrast, is seen as weak and fragile, a being who cannot navigate the complexities of life without being overwhelmed by the emotions of others. This lack of self-mastery is both alien and amusing to the Wolgos, who find it difficult to comprehend how someone could live in such a state of constant emotional flux.

In Wolgos literature and theatre, the Stained Mirror Human is often depicted in exaggerated scenarios to highlight their perceived absurdity. They might be shown bursting into tears at the slightest provocation or becoming hysterical over minor incidents. These portrayals serve to reinforce the Wolgos' sense of superiority and their belief in the importance of emotional fortitude.

Echoes and Shadows Archetype

In Wolgos culture, echoes and shadows typically symbolize fictitious illusions. This archetype references the human compulsion to create rigid dichotomies of right and wrong, which the Wolgos perceive as a neurotic and purposeless abstraction. Humans embodying this archetype are depicted as sticklers to imaginary rules to an extreme, often contradicting themselves into a state of indecision and inaction as they struggle to rationalize their self-imposed constraints. They find a myriad of "wrongs" within a "good," leading to a paralytic lifestyle dominated by internal conflict.

The Echoes and Shadows Archetype portrays humans who are obsessed with moral absolutes, endlessly debating and second-guessing their decisions. The Wolgos view this as a bizarre and irrational behaviour, one that prevents individuals from taking decisive action. In their eyes, these humans are caught in an endless loop of self-contradiction, unable to move forward because they are trapped by their own rigid moral framework.

From the Wolgos perspective, this neurotic adherence to imaginary rules is both pitiful and amusing. They see these individuals as wasting their lives in futile deliberation, paralyzed by their inability to reconcile the countless "wrongs" they perceive in every situation. The Wolgos, who value pragmatism and decisiveness, find this behaviour incomprehensible and ripe for mockery.

In Wolgos literature and theatre, the Echoes and Shadows Archetype is often depicted in exaggerated scenarios to highlight its absurdity. Characters may be shown agonizing over the most trivial decisions, their minds spiralling into chaos as they try to navigate their self-imposed moral labyrinth.

Butterfly Archetype

As a hapless butterfly will fly into an open palm, drawn by a hypnotic drop of sweet nectar, only to be ensnared in a crushing fist, so too is the naïve human bewitched by smiles and sweet words. The Butterfly Archetype depicts humans as trusting to the point of self-destruction, unable to see beyond the façade before them. These humans are portrayed as gullible, readily believing even the most preposterous statements and reassurances. They are depicted as unable to recognize the danger or ridicule they are being drawn into, making them easy prey for those with ill intentions.

In Wolgos culture, the Butterfly Archetype symbolizes the tragic vulnerability and inherent folly of human nature. These humans are seen as perpetually susceptible to deception, their trust easily manipulated by superficial charm and false promises. The Wolgos, who pride themselves on their cunning and discernment, view this blind trust as both pitiful and laughable. To them, the Butterfly Human is a figure of inevitable doom, destined to be exploited or destroyed due to their inability to perceive the true nature of those around them.

This archetype often serves as a cautionary tale in Wolgos literature and theatre. Stories featuring Butterfly Humans typically highlight their tragic fates, emphasizing their unawareness and the ease with which they are led into traps.

The Self-Immolation Human

The Self-Immolation Human is characterized by an overwhelming and irrational willingness to sacrifice their own well-being for the sake of others, even for complete strangers. This archetype embodies a level of selflessness that the Wolgos find bewildering and utterly foreign. These humans will give away their last piece of bread, jump into peril to save someone who means nothing to them, or work tirelessly without any expectation of reward or recognition.

In Wolgos literature, the Self-Immolation Human is depicted as a figure of both admiration and derision. While the Wolgos can understand and even respect self-sacrifice when it is directed towards one’s own kin, tribe, or species—actions that further collective interests—they find the indiscriminate altruism of the Self-Immolation Human to be profoundly illogical and self-destructive. The Wolgos, who prioritize their own survival and the advancement of their group above all else, cannot fathom the mindset that leads one to consistently place others' needs above their own without any strategic gain.

The Self-Immolation Human's actions are often depicted as futile and tragic. They might save a life or provide aid, only to suffer or perish as a result. The Wolgos see this behaviour as a tragic flaw, an example of misguided idealism that leads to unnecessary suffering. In contrast to the Wolgos' strategic and calculated approach to life, the Self-Immolation Human's impulsive generosity is seen as a glaring weakness.


The Wolgos

Wolgos Sub-species

Physiology topics: Wolgos Psyche - Wolgos Development From Birth to Adulthood - Death for the Wolgos - Wolgos Sexuality - Wolgos Masculinity - Wolgos Womanhood
Culture topics: Oere - Wolgos Cuisine - Wolgos Sports - Wolgos units of measurement - Wolgos calendar - Wolgos language - Wolgos Cultural norms and traditions - Wolgos literature

Historic and current Nations of the Wolgos
Dhonowlgos The Bind Hergom ep swekorwos United New Kingdoms
~3000 CE - 7505 CE 7508 CE - 7603 CE 7608 CE - Present


Dhonowlgos

History & Geography

History of Dhonowlgos: History of Dhonowlgos - Stained Era - Era of Rising Lilies
Dhonowlgos Geography: Dnkluwos Islands



Politics & Economy

Dhonowlgos Politics: Politics - Foreign Relations
Dhonowlgos Economy: Economy of Dhonowlgos



Society & Culture

Dhonowlgos Society: Monuments - Society - Brochs of Dhonowlgos
Dhonowlgos Culture: Cultures of Dhonowlgos - Eokoesr in Old Dhonowlgos




The Bind

History & Geography

History of The Bind: History - Geography - Military - Science - Brochs of The Bind
The Bind Geography: Geography



Politics & Economy

Politics of The Bind: Politics - Military - Administrative Divisions of the Bind
Economy of The Bind: Economy - Geography



Society & Culture

Society in The Bind: Brochs of The Bind - communication in The Bind - Demographics
Cultures of The Bind: Wolgos Culture in The Bind - Ak'lam culture in the Bind - Shriaav in the Bind Empire



Hergom ep swekorwos

History & Geography

History of Hergom: History of Hergom - Colonisation of Kupeya - First Coalition War - Second Coalition War
Urbanisation in Hergom: Cities and Urban centres: Nekwehon, Ombhrosdhom, Rūdhroskhom, Newos Chaed Praet, Newos Kalsulan, Kérsróm, Nbhreǵ-Skous, Newos Dhowkros, Nbhreǵ-Endas, Dhubhowelksteh2nos, H2stḗrtérm̥n
Geography of Hergom: Regions - Administrative Divisions - National parks - Mountains - Rivers and Lakes


Politics & Economy

Economy of Hergom: Economy
Companies and Resources: Companies of Hergom - Natural resources - Energy
Financial Systems: Currency - Banking - Twenty seven enterprises
Economy and Commerce: Living standards - Consumer goods and shopping - Bazaar Ports of Hergom - Transport in Hergom - Computing in Hergom
Politics of Hergom: Government of Hergom - Gweḱwōntiyo Hregwes - Heghnom Kawisoos - Hregwis Wl̥kwos - Wolgos Justice System - Others court - Human justice system - Other's law - Human Code - Hominid Rights in Hergom
Military and Defence: Military overview - Hlrike - H2egmegh2 - Army - Wodr̥h2ekmon - Navy - Dyeubherh2 - Airforce - Peh2ugneh3i Weg - Military Police - Nuclear Weapons - Coast Guard

Society & Culture

Ethnicity: Wolgos - Gahnam in Hergom - Chalam in Hergom - Uturans in Hergom - Sekwntos - Shriaav of Hergom
Society and Culture: Sports in Hergom - Science in Hergom - Healthcare in Hergom - Wolgos Cultural norms and traditions - Wolgos Cuisine and Cuisine in Hergom - Media in Hergom - Education in Hergom - Wolgos Tribes
Religion: Dlroch'veldr


United New Kingdoms

History & Geography

History of The United New Kingdoms: History
The United New Kingdoms Geography: Geography



Politics & Economy

Politics of The United New Kingdoms: Politics - Military
Economy of The: Economy - Geography



Society & Culture

Society and Culture in The United New Kingdoms: Wolgos Culture in the UNK - Demographics - Humans of the UNK
Culture of The United New Kingdom: Brochs of The United New Kingdoms - Culture of the United New Kingdoms